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WoWTexasHoldem.lua
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WoWTexasHoldem.lua
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-- aero's base89 stream lib
-- tbc fixes
math.mod = mod;
local _buffer = {};
local _pointer = 0;
local _size = 0;
local ltab = {};
local ttab = {};
ltab[0] = "x";
ltab[1] = "y";
ltab[2] = "z";
ttab[34] = 123;
ttab[39] = 124;
ttab[92] = 125;
dltab = {};
dltab[string.byte("x")] = 0;
dltab[string.byte("y")] = 1;
dltab[string.byte("z")] = 2;
dttab = {};
dttab[123] = 1;
dttab[124] = 6;
dttab[125] = 59;
local function setPointer(pointer)
_pointer = pointer;
end
local function readByte()
local r = _buffer[_pointer];
_pointer = _pointer + 1;
return r;
end
local function readShort()
return bit.lshift(readByte(), 8) + readByte();
end
local function readInt()
return bit.lshift(readByte(), 24) + bit.lshift(readByte(), 16) + bit.lshift(readByte(), 8) + readByte();
end
local function readTinyString()
local length = readByte();
local ret = "";
for i=1,length do
ret = ret .. string.char(readByte()) -- bad lua code is bad
end
return ret;
end
local function readShortString()
local length = readShort();
local ret = "";
for i=1,length do
ret = ret .. string.char(readByte()) -- bad lua code is bad
end
return ret;
end
local function readLong()
return
bit.lshift(readByte(), 56)
+ bit.lshift(readByte(), 48)
+ bit.lshift(readByte(), 40)
+ bit.lshift(readByte(), 32)
+ bit.lshift(readByte(), 24)
+ bit.lshift(readByte(), 16)
+ bit.lshift(readByte(), 8)
+ readByte();
end
local function writeByte(val)
_buffer[_pointer] = math.mod(val, 256);
_pointer = _pointer + 1;
end
local function writeShort(val)
--print("wshort: " .. val);
writeByte(math.mod(bit.rshift(val, 8), 256));
writeByte(math.mod(val, 256));
end
local function writeInt(val)
writeByte(math.mod(bit.rshift(val, 24), 256));
writeByte(math.mod(bit.rshift(val, 16), 256));
writeByte(math.mod(bit.rshift(val, 8), 256));
writeByte(math.mod(val, 256));
end
local function writeTinyString(val)
writeByte(string.len(val));
for i=1,string.len(val) do
writeByte(string.byte(val, i));
end
end
local function writeShortString(val)
writeShort(string.len(val));
for i=1,string.len(val) do
writeByte(string.byte(val, i));
end
end
local function writeLong(val)
writeByte(math.mod(bit.rshift(val, 56), 256));
writeByte(math.mod(bit.rshift(val, 48), 256));
writeByte(math.mod(bit.rshift(val, 40), 256));
writeByte(math.mod(bit.rshift(val, 32), 256));
writeByte(math.mod(bit.rshift(val, 24), 256));
writeByte(math.mod(bit.rshift(val, 16), 256));
writeByte(math.mod(bit.rshift(val, 8), 256));
writeByte(math.mod(val, 256));
end
local function resetB89()
_pointer = 0;
_size = 0;
end
local function loadB89(bin)
_pointer = 0;
_size = 0;
local level = 0;
for i=1,string.len(bin) do
local v = string.byte(bin, i);
--print(v);
if dltab[v] == nil then
if dttab[v] then
writeByte(level * 86 + dttab[v]);
else
writeByte(level * 86 + v - 33);
end
else
level = dltab[v];
end
end
_size = _pointer;
_pointer = 0;
end
local function saveB89()
local lmt = 0;
local result = "";
if _size < _pointer then
_size = _pointer;
end
for i=0,_size do
local e = _buffer[i];
if e == nil then
return result;
end
local level = math.floor(e / 86);
if not (lmt == level) then
lmt = level;
result = result .. ltab[level];
end
local chr = math.mod(e, 86) + 33;
if ttab[chr] then
result = result .. string.char(ttab[chr]);
else
result = result .. string.char(chr);
end
end
return result;
end
-- end base89 stream lib
-- WoW Texas Holdem (by [email protected])
-- Fork of WoWTexasHoldem version 1.02 (by Thornwind and Density)
-- Feedback www.freeholdemstrategy.com/forum/
-- (c)[email protected]
-- Kudos to the Peter "27" McNeill and Timothy Hancock for writing the original mod and the whole Anzac Team for helping Thornwind test.. and for reminding Thornwind about all the little details he'd have left out. Bastards.
-- Kudos to Density (Thornwind's copilot) for his work on the hand detection stuff.
-- PLEASE DO NOT FORK/MODIFY/RELEASE your own versions of this without permission from [email protected].
--Texas Holdem UI Mod for World Of Warcraft
--To Host a game Use: /holdem
--To Join a game Use: /holdem Playername
--Feedback www.freeholdemstrategy.com/forum/
--Give thanks for the mod by adding a link to your site: <a href="http://www.freeholdemstrategy.com/wow_texas_holdem.html">WoW Texas Holdem</a>
--Dealer can rightclick player boxes to get some options up.
--Dealer can set his Chips to 0, to enable "auto dealing".
-- Issues: * This is not secure. The "dealer" could cheat to his hearts content by modifying this file. The clients arnt sent any data they shouldn't have,
-- but probably could still make a mess of things if they're assholes. Play with people you trust, not the inevitable Ironforge Gold Farmer spam.
--
-- * Blinds arn't controlable, betting isn't incremented properly. Sometimes hands might get judged wrong.
-- * People joining a table mid hand arn't sent the data to see the flop if its out, or other peoples shown cards. Annoying but superficial.
-- * Dealer disconnecting is GG.
--TODO: *Adjustable Blinds
-- *Correctly limit betting increments after a raise. Seems dull for the amount of work required
-- *Sometimes the cards get judged wrong. Take a screenshot and mail it to [email protected], along with a description of the problem
--Notes: We don't recommend that you play for real gold.
-- modes
local test = nil;
FHS_HOLDEM_version = "v2.1";
FHS_HOLDEM_versionNumber = 2010;
-- ^ versionNumber is used internally in the protocol
local StuffLoaded =0;
local FHS_DraggingIcon=0;
------------Saved Variables------------------
local FHS_MapIconAngle=0;
local FHS_SetSize=0;
-----------------
local lasttime=0;
local timedelta=0;
local PlayerTurnEndTime=0;
local RandomSeed=0;
local NextRefresh=0; --for player portraits
local FHS_OrginalChatHook;
local FHS_PopupName=""; --for tracking the poped up menu
local FHS_PopupIndex=0;
local GameLevel=0;
local TheButton=1;
local WhosTurn=0;
local HighestBet=0;
local BetSize=20;
local Blinds=0;
local SidePot={};
local RoundCount=0;
function _SendAddonMessage(a, b, c, d)
--DEFAULT_CHAT_FRAME:AddMessage("FHSDebug: SEND " .. b .. " to " .. d);
--DEFAULT_CHAT_FRAME:AddMessage("@" .. d .. ": " .. b);
if q and string.lower(UnitName("Player")) == string.lower(d) then
SendAddonMessage(a,b,c,d);
else
SendAddonMessage(a..string.lower(UnitName("Player")),b,c,d);
end
end
-- list of command values for the binary protocol
local FHSCommands = {
['forceout'] = 1,
['quit'] = 2,
['q'] = 2, -- also quit
--['inout_OUT'] = 3,
--['inout_IN'] = 4,
['fold'] = 5,
['showcards'] = 6,
['call'] = 7,
['ping'] = 8,
['pong'] = 9,
['hole'] = 10,
['deal'] = 11,
['inout'] = 12,
['hostquit'] = 13,
['round0'] = 14,
['flop0'] = 15,
['flop1'] = 16,
['st'] = 17, -- ???
['button'] = 18,
['b'] = 19,
['turn'] = 20,
['river'] = 21,
['showdown'] = 22,
['show'] = 23,
['s'] = 24, -- ???
['go'] = 25,
['NoSeats'] = 26,
['seat'] = 27,
['!seat'] = 28,
['Folded'] = 29,
['Playing'] = 30,
['Sitting Out'] = 31,
['None'] = 32,
['Default'] = 33
}
local FHSCommands_reverse = {};
for k,v in pairs(FHSCommands) do
FHSCommands_reverse[v] = k;
end
--Single
local CardRank=
{
"--",
"Two",
"Three",
"Four",
"Five",
"Six",
"Seven",
"Eight",
"Nine",
"Ten",
"Jack",
"Queen",
"King",
"Ace",
}
--Plural
local CardRanks=
{
"--",
"Twos",
"Threes",
"Fours",
"Fives",
"Sixes",
"Sevens",
"Eights",
"Nines",
"Tens",
"Jacks",
"Queens",
"Kings",
"Aces",
}
local CardSuits=
{
"Clubs","Diamonds","Hearts","Spades"
}
local Cards =
{
{object="FHS_Card_C0", text="Ace of Clubs", rank=14, suit=1},
{object="FHS_Card_C1", text="Two of Clubs", rank=2, suit=1},
{object="FHS_Card_C2", text="Three of Clubs", rank=3, suit=1},
{object="FHS_Card_C3", text="Four of Clubs", rank=4, suit=1},
{object="FHS_Card_C4", text="Five of Clubs", rank=5, suit=1},
{object="FHS_Card_C5", text="Six of Clubs", rank=6, suit=1},
{object="FHS_Card_C6", text="Seven of Clubs", rank=7, suit=1},
{object="FHS_Card_C7", text="Eight of Clubs", rank=8, suit=1},
{object="FHS_Card_C8", text="Nine of Clubs", rank=9, suit=1},
{object="FHS_Card_C9", text="Ten of Clubs", rank=10, suit=1},
{object="FHS_Card_C10", text="Jack of Clubs", rank=11, suit=1},
{object="FHS_Card_C11", text="Queen of Clubs", rank=12, suit=1},
{object="FHS_Card_C12", text="King of Clubs", rank=13, suit=1},
{object="FHS_Card_D0", text="Ace of Diamonds", rank=14, suit=2},
{object="FHS_Card_D1", text="Two of Diamonds", rank=2, suit=2},
{object="FHS_Card_D2", text="Three of Diamonds", rank=3, suit=2},
{object="FHS_Card_D3", text="Four of Diamonds", rank=4, suit=2},
{object="FHS_Card_D4", text="Five of Diamonds", rank=5, suit=2},
{object="FHS_Card_D5", text="Six of Diamonds", rank=6, suit=2},
{object="FHS_Card_D6", text="Seven of Diamonds", rank=7, suit=2},
{object="FHS_Card_D7", text="Eight of Diamonds", rank=8, suit=2},
{object="FHS_Card_D8", text="Nine of Diamonds", rank=9, suit=2},
{object="FHS_Card_D9", text="Ten of Diamonds", rank=10, suit=2},
{object="FHS_Card_D10", text="Jack of Diamonds", rank=11, suit=2},
{object="FHS_Card_D11", text="Queen of Diamonds", rank=12, suit=2},
{object="FHS_Card_D12", text="King of Diamonds", rank=13, suit=2},
{object="FHS_Card_H0", text="Ace of Hearts", rank=14, suit=3},
{object="FHS_Card_H1", text="Two of Hearts", rank=2, suit=3},
{object="FHS_Card_H2", text="Three of Hearts", rank=3, suit=3},
{object="FHS_Card_H3", text="Four of Hearts", rank=4, suit=3},
{object="FHS_Card_H4", text="Five of Hearts", rank=5, suit=3},
{object="FHS_Card_H5", text="Six of Hearts", rank=6, suit=3},
{object="FHS_Card_H6", text="Seven of Hearts", rank=7, suit=3},
{object="FHS_Card_H7", text="Eight of Hearts", rank=8, suit=3},
{object="FHS_Card_H8", text="Nine of Hearts", rank=9, suit=3},
{object="FHS_Card_H9", text="Ten of Hearts", rank=10, suit=3},
{object="FHS_Card_H10", text="Jack of Hearts", rank=11, suit=3},
{object="FHS_Card_H11", text="Queen of Hearts", rank=12, suit=3},
{object="FHS_Card_H12", text="King of Hearts", rank=13, suit=3},
{object="FHS_Card_S0", text="Ace of Spades", rank=14, suit=4},
{object="FHS_Card_S1", text="Two of Spades", rank=2, suit=4},
{object="FHS_Card_S2", text="Three of Spades", rank=3, suit=4},
{object="FHS_Card_S3", text="Four of Spades", rank=4, suit=4},
{object="FHS_Card_S4", text="Five of Spades", rank=5, suit=4},
{object="FHS_Card_S5", text="Six of Spades", rank=6, suit=4},
{object="FHS_Card_S6", text="Seven of Spades", rank=7, suit=4},
{object="FHS_Card_S7", text="Eight of Spades", rank=8, suit=4},
{object="FHS_Card_S8", text="Nine of Spades", rank=9, suit=4},
{object="FHS_Card_S9", text="Ten of Spades", rank=10, suit=4},
{object="FHS_Card_S10", text="Jack of Spades", rank=11, suit=4},
{object="FHS_Card_S11", text="Queen of Spades", rank=12, suit=4},
{object="FHS_Card_S12", text="King of Spades", rank=13, suit=4},
{object="FHS_Blank_1" },
{object="FHS_Blank_2" },
{object="FHS_Blank_3" },
{object="FHS_Blank_4" },
{object="FHS_Blank_5" },
{object="FHS_Blank_6" },
{object="FHS_Blank_7" },
{object="FHS_Blank_8" },
{object="FHS_Blank_9" },
{object="FHS_Blank_10" },
{object="FHS_Blank_11" },
{object="FHS_Blank_12" },
{object="FHS_Blank_13" },
{object="FHS_Blank_14" },
{object="FHS_Blank_15" },
{object="FHS_Blank_16" },
{object="FHS_Blank_17" },
{object="FHS_Blank_18" },
{object="FHS_Blank_19" },
{object="FHS_Blank_20" },
{object="FHS_Blank_21" },
{object="FHS_Blank_22" },
{object="FHS_Blank_23" },
}
-- Poker Hands
local HandType =
{
{text="High Card", power=0}, --1
{text="2 of a Kind", power=1}, --2
{text="2 Pair", power=2}, --3
{text="3 of a Kind", power=3}, --4
{text="Straight", power=4}, --5
{text="Flush", power=5}, --6
{text="Full House", power=6}, --7
{text="4 of a Kind", power=7}, --8
{text="Flush Straight", power=8}, --9
{text="Royal Flush", power=9}, --10
{text="nil",power=-1},
}
--Player Seats
local Seats = {
{object="FHS_Seat_1",name="", x=180, y=190, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_2",name="", x=240, y=70, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_3",name="", x=240, y=-60, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_4",name="", x=170, y=-200, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_5",name="", x=-0, y=-230, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_6",name="", x=-170, y=-200, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_7",name="", x=-240, y=-60, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_8",name="", x=-240, y=70, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
{object="FHS_Seat_9",name="", x=-180, y=190, chips=0,bet=0,status="None", seated=0,hole1=0,hole2=0,dealt=0,alpha=1, inout="" },
}
--Event Table
local EventSpam={};
local LocalSeat=0;
local IsDealer=0;
local DealerName="";
--Shuffle array
local Shuffle={};
--Servers Flop
local DealerFlop={};
local DealerTimer=0;
--Flop as known at any point
local Flop={};
local FlopBlank={}; --Record of blank flop cards
local DealerCard=0;
local CardWidth=80;
local DealerX=0;
local DealerY=250;
local DealerDelay=0.5;
local CardSpeed=3;
local CC=0;
local BlinkOn = 1;
local waitTable = {};
local waitFrame = nil;
function FHSPoker_OnLoad()
local test;
StaticPopupDialogs["FHS_DEALER"] =
{
text = "Do you wish to start Dealing? To join a game use /holdem PLAYERNAME",
button1 = "Start Dealing",
button2 = "Cancel",
OnAccept = function()
FHS_ShowTable();
FHS_DealerClick();
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
-- Events
FHSPoker_registerEvents();
DEFAULT_CHAT_FRAME:AddMessage(":: WoW Texas Holdem for Netherwing TBC" .. FHS_HOLDEM_version.." a Fork of AnzacHoldem");
DEFAULT_CHAT_FRAME:AddMessage(":: Use '/holdem' to start a table as the dealer.");
DEFAULT_CHAT_FRAME:AddMessage(":: Use '/holdem Playername' to join someone elses table.");
-- Initialize Seat Rings
for j=1,5 do
--swap the side for a few of them
name="FHS_Seat_"..j.."_Port";
obj=getglobal(name)
obj:SetPoint("CENTER", "FHS_Seat_"..j, "CENTER", -100, 0);
name="FHS_Seat_"..j.."_PortWho";
obj=getglobal(name)
obj:SetPoint("CENTER", "FHS_Seat_"..j, "CENTER", -100, 0);
name="FHS_Seat_"..j.."_Ring";
obj=getglobal(name)
obj:SetPoint("CENTER", "FHS_Seat_"..j, "CENTER", -82, -22);
name="FHS_Seat_"..j.."_RingSelect";
obj=getglobal(name)
obj:SetPoint("CENTER", "FHS_Seat_"..j, "CENTER", -82, -22);
end;
for j=6,9 do
Seats[j].x=Seats[j].x+12;
PlayerTurnEndTime=GetTime()+(24*60*60*365);
end;
FHS_Version:SetText("WoW Texas Holdem "..FHS_HOLDEM_version.." fork of AnzacHoldem v1.02");
-- Assign all Cards their objects
for key, object in pairs(Cards) do
Cards[key].Fobject=getglobal(Cards[key].object);
Cards[key].Hobject=getglobal(Cards[key].object.."_H"); --Higher Layer card
Cards[key].fraction=0;
Cards[key].fadeout=0;
Cards[key].fadetime=0;
Cards[key].x=0;
Cards[key].y=0;
Cards[key].startx=0;
Cards[key].starty=0;
Cards[key].visible=0;
Cards[key].high=0;
end
--Turn off all the cards etc
FHS_ClearTable();
StuffLoaded=1;
--FHSPokerFrame:Hide();
end;
function SeatSlashCommand(msg)
--Recenter the frame
FHSPokerFrame:ClearAllPoints();
FHSPokerFrame:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
if (msg=="") then
FHS_ShowTable();
FHS_DealerClick();
return;
end;
FHS_ShowTable();
--SendChatMessage("FHS_!seat","WHISPER",nil,msg);
--_SendAddonMessage("FHS", "FHS_!seat","WHISPER",msg);
resetB89();
writeByte(FHSCommands['!seat']);
FHS_SendMessageND(saveB89(),msg);
end;
function FHS_SizeClick()
FHS_SetSize=FHS_SetSize+1;
if (FHS_SetSize>2) then FHS_SetSize=0; end;
if (FHS_SetSize==0) then
FHSPokerFrame:SetScale(1);
end;
if (FHS_SetSize==1) then
FHSPokerFrame:SetScale(0.75);
end;
if (FHS_SetSize==2) then
FHSPokerFrame:SetScale(0.5);
end;
FHSPokerFrame:ClearAllPoints();
FHSPokerFrame:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
end
function FHS_DealerClick()
if (IsDealer==1) then
FHS_StopServer();
end
FHS_StartDealer();
end;
--clear all the cards off the table
function FHS_ClearCards()
CC=0;
for key, object in pairs(Cards) do
FHS_SetCard(key,DealerX,DealerY,0,0,0,0,0,0);
end
Flop={};
FlopBlank={};
BlankCard=53;
end
--Clear the table of everything
function FHS_InitializeSeat(j)
Seats[j].name="";
Seats[j].HavePort=0;
Seats[j].seated=0;
Seats[j].dealt=0;
Seats[j].status="None";
Seats[j].bet=0;
Seats[j].hole1=0;
Seats[j].hole2=0;
Seats[j].alpha=1;
Seats[j].inout="IN";
end;
function FHS_ClearTable()
for j=1,9 do
FHS_InitializeSeat(j);
end;
for j=1,9 do
FHS_UpdateSeat(j);
end;
FHS_ClearCards();
FHS_SelectPlayerRing(0);
FHS_StatusText("");
FHS_Pot_Text:SetText("WoW Texas Hold'em");
FHS_HideAllButtons();
FHS_Popup:Hide();
end;
function FHSPoker_registerEvents()
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
--Initialize Commands
SLASH_FHSPOKER1 = "/holdem";
SlashCmdList["FHSPOKER"] = function(msg)
SeatSlashCommand(msg);
end
local evtReg = CreateFrame("Frame")
evtReg:RegisterEvent("CHAT_MSG_ADDON");
evtReg:SetScript("OnEvent", FHS_ChatFrameHook)
--Hook the chatwindow, save the inherited hook
--if (ChatFrame_OnEvent ~= FHS_ChatFrameHook) then
-- -- get chatframe events to allow us to hide chat
-- FHS_OrginalChatHook = ChatFrame_OnEvent;
-- ChatFrame_OnEvent = FHS_ChatFrameHook;
--end
end
function FHS_ChatFrameHook()
-- process and hide chat
if (arg4 and arg2) then
-- incoming whisper
if (event == "CHAT_MSG_ADDON") then
--if(arg1 == "FHS") then
-- DEFAULT_CHAT_FRAME:AddMessage("FHSDebug: " .. arg2 .. " from " .. arg4);
--end
if not (arg1 == ("FHS"..string.lower(UnitName("Player")))) then -- todo: check if this is FHS message
FHS_SpamFilter(event,arg2,arg4);
else
--DEFAULT_CHAT_FRAME:AddMessage("Message rejected: " .. arg1);
end
end
--if (event =="CHAT_MSG_WHISPER_INFORM") then
-- FHS_SpamFilter(event,arg1,arg2);
-- tab={};
-- tab=Split(arg1,"_");
-- if (table.getn(tab)>2) then
-- if ((tab[1]=="FHS") and (tab[2]==FHS_HOLDEM_version)) then
-- return; -- Hide this from the chat window
-- end
-- end
--end
end
-- call original function to display the chat
--FHS_OrginalChatHook(event);
end
function FHSPoker_unregisterEvents()
this:UnregisterEvent("VARIABLES_LOADED");
this:UnregisterEvent("PLAYER_ENTERING_WORLD");
--ChatFrame_OnEvent=FHS_OrginalChatHook;
end
function FHSPoker_OnEvent(event, arg1, arg2, arg3)
end;
-- Duplicate removal of chat events, and storage for processing by FHS_RunEvents
function FHS_SpamFilter(aevent,aarg1,aarg2)
found=-1;
size=getn(EventSpam);
for key=1,size do
if ((EventSpam[key].event==aevent)and(EventSpam[key].arg1==aarg1)and(EventSpam[key].arg2==aarg2)) then
--duplicate due to multiple chat windows, discard
found=key;
break;
end
end
if (found==-1) then
--its unique
index=size+1;
EventSpam[index]={event=aevent,arg1=aarg1,arg2=aarg2};
end;
end;
function FHSPoker_Update(arg1)
--Animation is handled here
if (StuffLoaded==1) then
-- SetPortraitTexture(FHS_Seat_Port_9, "player");
local time=GetTime();
--Automatic Dealer
if (IsDealer==1) then
if (Seats[LocalSeat].chips==0) then
FHS_Play:SetText("AutoDealing");
if ((time>DealerTimer) and (DealerTimer>0)) then
if (FHS_GetSeatedPlayers()>2) then
FHS_PlayClick();
DealerTimer=0;
end;
end;
else
FHS_Play:SetText("Play");
end;
end;
--
timedelta=time-lasttime;
if (lasttime==0) then timedelta=0; end -- initialization
lasttime=time;
for key, object in pairs(Cards) do
-- This is nice, just increase fraction until it hits 1
if (Cards[key].fraction<1) then
Cards[key].fraction=Cards[key].fraction+(timedelta*CardSpeed);
else
if (Cards[key].fadeout>0) then --Track how many ms we've been faded
Cards[key].fadetime=Cards[key].fadetime+(timedelta*1000);
end;
end
if (Cards[key].fraction>1) then
Cards[key].fraction=1;
end
-- And update it
FHS_DrawCard(key);
end
if (time>NextRefresh) then
NextRefresh=time+1;
for j=1,9 do
FHS_UpdateSeat(j);
end;
--DEFAULT_CHAT_FRAME:AddMessage("Tick "..NextRefresh);
if (WhosTurn>0) then
FHS_BlinkWhosTurn();
end;
FHS_CheckPlayerTime();
end;
--Process que'd chat messages
FHS_RunEvents();
end
end;
function FHSPoker_MapIconUpdate(arg1)
local time=GetTime();
if (FHS_DraggingIcon==1) then
local xpos,ypos = GetCursorPosition();
local xmin,ymin = Minimap:GetLeft(), Minimap:GetBottom();
xpos = xmin-xpos/Minimap:GetEffectiveScale()+70;
ypos = ypos/Minimap:GetEffectiveScale()-ymin-70;
FHS_MapIconAngle = math.deg(math.atan2(ypos,xpos));
FHS_IconPos(FHS_MapIconAngle);
end
--Process que'd chat messages
FHS_RunEvents();
-- Flash if its our go
FHSPoker_MapIcon:Show();
FHSPoker_MapIcon:SetAlpha(1);
if ((LocalSeat==WhosTurn)and(LocalSeat>0)) then
var= (sin(time *400 )+1)/2;
FHSPoker_MapIcon:SetAlpha(var);
end;
--this:UnlockHighlight()
--this:LockHighlight()
end
function FHS_MapIconClick(arg1)
if ((IsDealer==0)and(LocalSeat==0)) then
StaticPopup_Show ("FHS_DEALER");
return;
end;
FHS_ShowTable();
end;
function FHS_ShowTable()
FHSPokerFrame:Show();
end;
function FHS_Dragging(param)
FHS_DraggingIcon=param;
end;
function FHS_IconPos(angle)
xpos=cos(angle)*81;
ypos=sin(angle)*81;
FHSPoker_MapIconFrame:SetPoint("TOPLEFT","Minimap","TOPLEFT",53-xpos,-55+ypos)
end;
function FHS_CheckPlayerTime()
if ((GetTime()>PlayerTurnEndTime)and(WhosTurn~=0)) then
--DEFAULT_CHAT_FRAME:AddMessage("Force Out: "..WhosTurn);
--HS_SendMessage("forceout_"..WhosTurn,Seats[WhosTurn].name);
resetB89();
writeByte(FHSCommands['forceout']);
writeByte(WhosTurn);
FHS_SendMessage(saveB89(),Seats[WhosTurn].name);
PlayerTurnEndTime=GetTime()+(24*60*60*365) -- set the time to next year
end;
end;
function FHS_BlinkWhosTurn()
if (BlinkOn == 0) then
BlinkOn = 1;
if (WhosTurn>0) then
name="FHS_Seat_"..WhosTurn.."_RingSelect";
obj=getglobal(name)
obj:Show();
name="FHS_Seat_"..WhosTurn.."_Ring";
obj=getglobal(name)
obj:Hide();
end;
else
BlinkOn = 0;
if (WhosTurn>0) then
name="FHS_Seat_"..WhosTurn.."_RingSelect";
obj=getglobal(name)
obj:Hide();
name="FHS_Seat_"..WhosTurn.."_Ring";
obj=getglobal(name)
obj:Show();
end;
end;
end;
function FHS_StatusText(text)
FHS_Status_Text:SetText(text);
end;
function FHS_StatusTextCards()
if (LocalSeat>0) then
OutText,Handtype,BestCards,Kicker=FHS_FindHandForPlayer(LocalSeat);
FHS_StatusText(OutText);
end;
end
function FHS_SetCard(index,dealerx,dealery,x,y,visible,fraction,fadeout,highlayer)
Cards[index].x=x;
Cards[index].y=y;
Cards[index].startx=dealerx;
Cards[index].starty=dealery;
Cards[index].fraction=fraction;
Cards[index].fadetime=0;
Cards[index].visible=visible;
Cards[index].fadeout=fadeout;
Cards[index].Fobject:SetAlpha(1);
Cards[index].Hobject:SetAlpha(1);
Cards[index].high=highlayer;
FHS_DrawCard(index);
end;
function FHS_DrawCard(index)
local dx;
local dy;
local frac;
local mfrac;
frac=Cards[index].fraction;
mfrac=1-frac;
if (frac<0) then
Cards[index].Fobject:Hide();
Cards[index].Hobject:Hide();
return;
else
dx=(Cards[index].startx*mfrac)+(Cards[index].x*frac);
dy=(Cards[index].starty*mfrac)+(Cards[index].y*frac);
end
if (Cards[index].visible==1) then