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robsilv edited this page Nov 16, 2012 · 9 revisions

Overview

This series of tutorials will explain step-by-step how to use the Cadet library. Each tutorial will build on the last, introducing new concepts and providing examples to include in your own code.

The Cadet library provides a consistent set of classes and interfaces to code against. Each piece of behaviour, input logic, or visual display is wrapped up in its own ‘Component’. These Components form the fundamental building blocks of any 'Cadet Scene’, and by combining them together in different ways it is possible to create a wide range of scenes.

The library promotes code re-use. Components that are built for one particular application can often be used in future projects.