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With PR #1130, the solution (VS2022-speak) is filled with lots of top-level shader projects.
Is that intended?
Shouldn't we at least move them into some "shaders"-folder, or so?
The text was updated successfully, but these errors were encountered:
100% not intended. Somehow didn't happen when I reviewed it, but when doing a cmake clean and full rebuild of the project I get that too. Moving them into a folder would be an option, but I'd rather prefer not having them at all. Shaders are already accessible from the respective samples.
top level shader projects? Does VS now make cmake tasks into shader projects?!? ... sorry not intended... Maybe let's move them into folders for now, and let's look into making them subtasks for each sample; which probably is the right way to do it.
With PR #1130, the solution (VS2022-speak) is filled with lots of top-level shader projects.
Is that intended?
Shouldn't we at least move them into some "shaders"-folder, or so?
The text was updated successfully, but these errors were encountered: