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Releases: Live2D/CubismNativeFramework

Cubism 4 SDK for Native R5

08 Sep 02:46
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Added

  • Add immediate stabilization of physics.
  • Add the multilingual supported documents.

Fixed

  • Fix a memory leak that occurred when defining a Vector with size 0.

Cubism 4 SDK for Native R5 beta5

04 Aug 02:33
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Fixed

  • Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation.
  • Fix physics system input to be split by the physics setting time.
  • Fix a tiny memory leak in Cubism physics.

Cubism 4 SDK for Native R5 beta4_1

08 Jul 02:19
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Fixed

  • Fix Core API called in GetDrawableParentPartIndex function.

Cubism 4 SDK for Native R5 beta4

07 Jul 02:44
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Added

  • Add a function to get the latest .moc3 Version and the .moc3 Version of the loaded model.
  • Add a function to get the type of parameters of the model.
  • Add a function to get the parent part of the model's Drawable.

Changed

  • Disable ARC in Metal renderer.

Fixed

  • Fix dangling pointer in GetRenderPassDescriptor function for Metal.

Cubism 4 SDK for Native R5 beta3

16 Jun 02:57
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Fixed

  • GetDrawableTextureIndices function in CubismModel has been renamed to GetDrawableTextureIndex because the name was not correct.
    • GetDrawableTextureIndices function is marked as deprecated.
  • Fix physics system behaviour when exists Physics Fps Setting in .physics3.json.
  • Fix force close problem when invalid physics3.json is read.
  • Fixed memory leak in Cocos2d-x.

Cubism 4 SDK for Native R5 beta2

02 Jun 07:39
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Fixed

  • Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
    • See CHANGELOG.md in Core.
    • No modifications to Samples and Framework.

Cubism 4 SDK for Native R5 beta1

19 May 06:01
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Added

  • Add processing related to multiply colors and screen colors added in Cubism 4.2.
  • Add a function to reset the physics states.

Fixed

  • Fix GetTextureDirectory() to return the directory name of the 0th texture path.

Cubism 4 SDK for Native R4

09 Dec 05:36
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Added

  • Add the rendering options on Metal:

    • USE_RENDER_TARGET
    • USE_MODEL_RENDER_TARGET
  • Add anisotropic filtering to Metal.

  • Add a macro to toggle the precision of floating point numbers in OpenGL fragment shaders.

  • Add a function to check .cdi3.json exists from .model3.json.

  • Add CubismJsonHolder, a common class used to instantiate and check the validity of CubismJson.

    • Each Json parser will now warn if an class of CubismJson is invalid.

Changed

  • Change each Json parser inherits a common class CubismJsonHolder.

Fixed

  • Fix renderer for Cocos2d-x v4.0.
    • RenderTexture was empty when using USE_MODEL_RENDER_TARGET.
  • Fix motions with different fade times from switching properly.
  • Fix a bug that motions currently played do not fade out when play a motion.

Cubism 4 SDK for Native R4 beta1

07 Oct 06:04
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Added

  • Add a function to parse the opacity from .motion3.json.
  • Add a Renderer for Metal API in iOS.
    • There are some restrictions, see NOTICE.md.

Fixed

  • Fix return correct error values for out-of-index arguments in cubismjson by @cocor-au-lait.
  • Fix a warning when SegmentType could not be obtained when loading motion.
  • Fix renderer for Cocos2d-x v4.0.
    • Rendering didn't work when using USE_RENDER_TARGET and high precision masking.

Cubism 4 SDK for Native R3

10 Jun 02:42
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Merge pull request #34 from Live2D/develop

Update to Cubism 4 SDK for Native R3