New AntiXray mod (engine 4) #10660
groundbreakingmc
started this conversation in
Ideas
Replies: 1 comment 1 reply
-
i feel like this is hard to properly implement. what if the block is of the same type? that would basically render the anti xray useless for certain scenarios since the ore would still be shown. and since basically no xray shows stone/netherrack blocks anyways you could just use engine mode 1 |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Is your feature request related to a problem?
My problem is caused by the fact that the blocks are replaced either with stone or with already prepared ones, and I want that the replacement will look natural
Describe the solution you'd like.
I want the blocks that need to be hidden to be replaced by those blocks that are on the bottom or if there is empty, then with the block that is on the side or on top
Describe alternatives you've considered.
I tried using Orebfuscator and decided to switch to RayCastAntiXray and it doesn't have such a feature as I wont
Other
For exmple this is without antixray
This is paper angine mod 1
This is my engine mod 4
Beta Was this translation helpful? Give feedback.
All reactions