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Alternate HUD graphical glitches (Item Randomizer compatibility issue?) #46

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Nicholas-Steel opened this issue Mar 6, 2021 · 0 comments

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@Nicholas-Steel
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Nicholas-Steel commented Mar 6, 2021

  • It seems the completely wrong asset is used for a frame or so when toggling gear & items with the DPad.
  • During the fade in to any cutscene there are a couple large black squares in a sorta checkerboard pattern that appear.
  • When talking to NPC's the positioning of the semi-transparent image that's supposed to be behind the NPC dialogue subtitles to improve text clarity is split and displayed in all the wrong areas of the screen.

I'm using the Item Randomizer https://github.com/HotPocketRemix/DarkSoulsItemRandomizer and it requires the assets of the game to be unpacked, I'm unsure if the glitches have always been an issue with DSFix's Alternate HUD or if it's a compatibility issue with the assets being unpacked (the game is modified to refer to the unpacked copies)

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