-
-
Notifications
You must be signed in to change notification settings - Fork 85
/
ability_item_usage_chen.lua
307 lines (291 loc) · 10.3 KB
/
ability_item_usage_chen.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[1],
Abilities[2],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[4],
Abilities[2],
Abilities[1],
Abilities[1],
"talent",
Abilities[3],
Abilities[4],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[3]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end,
}
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
local attackRange
local healthPercent
local mana
local manaPercent
local enemies
local realEnemies
local friends
local friendCount
local enemyCreeps
local friendCreeps
local neutralCreeps
local tower
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = {
function(t)
return t:GetLevel() <= AbilitiesReal[2]:GetLevel() + 2
end,
utility.NCanCast,
utility.NCanCast,
utility.UCanCast,
}
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local Damage = 0
local CastPoint = ability:GetCastPoint()
local allys = fun1:GetNearbyHeroes(npcBot, 1200, false)
local enemys = fun1:GetNearbyHeroes(npcBot, CastRange + 300, true)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = fun1:GetNearbyCreeps(npcBot, CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
local enemys2 = fun1:GetNearbyCreeps(npcBot, 400, true)
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH) or
#enemys2 > 0 then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) and CanCast[abilityNumber](npcEnemy)) or
GetUnitToUnitDistance(npcBot, npcEnemy) < 400 then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = npcBot:GetTarget()
if npcEnemy ~= nil then
if CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
local goodNeutral = {
"npc_dota_neutral_alpha_wolf",
"npc_dota_neutral_centaur_khan",
"npc_dota_neutral_dark_troll_warlord",
"npc_dota_neutral_polar_furbolg_ursa_warrior",
"npc_dota_neutral_satyr_hellcaller",
"npc_dota_neutral_enraged_wildkin",
}
local function IsGoodNeutralCreeps(npcCreep)
local name = npcCreep:GetUnitName()
for k, creepName in pairs(goodNeutral) do
if name == creepName then
return true
end
end
return false
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local Damage = 0
local CastPoint = ability:GetCastPoint()
local allys = fun1:GetNearbyHeroes(npcBot, 1200, false)
local enemys = fun1:GetNearbyHeroes(npcBot, CastRange + 300, true)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = fun1:GetNearbyCreeps(npcBot, CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local creepsNeutral = npcBot:GetNearbyNeutralCreeps(1600)
local StrongestCreep, CreepHealth2 = utility.GetStrongestUnit(creepsNeutral)
--------------------------------------
-- Mode based usage
--------------------------------------
-- Find neutral creeps
local holyPersuasionLevelLimit = AbilitiesReal[2]:GetLevel() + 2
local canEnchantAncientCreep = npcBot:GetLevel() <= 15
if ManaPercentage >= 0.3 then
for k, creep in pairs(creepsNeutral) do
if (
IsGoodNeutralCreeps(creep) and holyPersuasionLevelLimit >= creep:GetLevel() or
(creep:IsAncientCreep() and fun1:HasScepter(npcBot))) and CanCast[2](creep) and
not creep:WasRecentlyDamagedByAnyHero(1.5) then
return BOT_ACTION_DESIRE_HIGH, creep
end
end
end
local recallDesire, target = ConsiderRecall()
if recallDesire > 0 then
return recallDesire, target
end
return BOT_ACTION_DESIRE_NONE
end
function ConsiderRecall()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local allys = fun1:GetNearbyHeroes(npcBot, 1200, false)
local enemys = fun1:GetNearbyHeroes(npcBot, 1600, true)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = fun1:GetNearbyCreeps(npcBot, 1600, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local numPlayer = GetTeamPlayers(GetTeam())
return BOT_ACTION_DESIRE_NONE, 0
end
local GetAllAllyHeroes = fun1:EveryManySeconds(2, function()
return fun1:GetAllHeores(npcBot, false)
end)
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local healAmount = ability:GetSpecialValueInt("heal_amount")
local function IsSeverelyDamaged(npc)
return (fun1:GetHealthPercent(npc) <= 0.3 or npc:GetHealth() <= 400) and fun1:IsSeverelyDisabled(npc) and
npc:WasRecentlyDamagedByAnyHero(0.8)
end
local function IsDamaged(npc)
return npc:GetHealth() <= 400 or
fun1:GetHealthDeficit(npc) >= healAmount * 1.3 and npc:GetUnitName() ~= "npc_dota_hero_huskar" and
npc:WasRecentlyDamagedByAnyHero(1.2)
end
local castRange = 1599
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot)
local allys = GetAllAllyHeroes()
if not fun1:CalledOnThisFrame(allys) then
allys = fun1:GetNearbyNonIllusionHeroes(npcBot, castRange, false)
end
allys = fun1:Filter(allys, function(t)
return not t:IsInvulnerable() and not t:HasModifier("modifier_ice_blast")
end)
local damagedAllies = fun1:Filter(allys, function(t)
return IsDamaged(t) and not IsSeverelyDamaged(t)
end)
local severelyDamagedAllies = fun1:Filter(allys, IsSeverelyDamaged)
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH then
if npcBot:WasRecentlyDamagedByAnyHero(1.0) and (not IsSeverelyDamaged(npcBot) or #damagedAllies >= 2) then
return BOT_ACTION_DESIRE_HIGH
end
end
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if #damagedAllies >= 2 and #severelyDamagedAllies >= 1 then
return BOT_ACTION_DESIRE_MODERATE
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK)
if #tableNearbyAttackingAlliedHeroes >= 2 and #enemies > 0 then
if fun1:Contains(severelyDamagedAllies, npcBot) and #damagedAllies >= 3 or
#damagedAllies >= 2 and #severelyDamagedAllies >= 1 then
return BOT_ACTION_DESIRE_HIGH
end
end
return 0
end
fun1:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end