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I'd like to work on this issue. But I have a question, let's say that there are multiple releases available to update, should the user be allowed to choose which version they'd like to update?
Also, if there is an update with breaking changes, I'd suggest adding some sort of header in the release notes which can be read by the updater and displayed to the user within Godot so they don't end up breaking their project by updating.
An example of the breaking changes header would be :#: Breaking Change 1 :#: Breaking Change 2
Then the updater can look for :#: and display those lines to the user
Similar to other addons such as Godot Dialogue Manager we could introduce a button (where the version label is) to upgrade the addon.
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