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Packet Data Information? #1

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brilam opened this issue Apr 20, 2019 · 3 comments
Open

Packet Data Information? #1

brilam opened this issue Apr 20, 2019 · 3 comments

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@brilam
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brilam commented Apr 20, 2019

Hello,

I am also interested in emulating SD GO. I was wondering on where you got the packet information from. Did you sniff it? Did you do any reverse engineering for it? I noticed this source is based on another source as well.

@cs8425
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cs8425 commented Apr 20, 2019

@brilam
This program use the packet data from @Taka-sab 's Java version(the first published SDGO emulate server), and written in golang from zero.
I only analysis packet data which sniff from that private server, did not do any reverse engineering on client/server side.
We have another private project trying to make a better emulator (still in golang), contact @Taka-sab if you are interested.

@brilam
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brilam commented Apr 20, 2019

You guys are quick! I think I've seen Taka-sab's Java version. I remember seeing a local version of SD-GO being published. I don't know any Go. I know Java and Python, and some C. Having sniffed packet data is nice, but I think reverse engineering might be the best way to restore the game here. I am not sure if I can help you guys out, but thanks anyways :)

@brilam
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brilam commented Apr 30, 2019

Hello. I started working a bit on SDGO. I am not sure how far I will get but if you want we can share packet data, maybe? I sent you an email awhile back. Or if you have some way I can instant message you. That'd be great too.

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