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Desolated and Grimm quest won't load #613

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walikor opened this issue Aug 21, 2024 · 4 comments
Open

Desolated and Grimm quest won't load #613

walikor opened this issue Aug 21, 2024 · 4 comments

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@walikor
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walikor commented Aug 21, 2024

I know I made another ticket for dungeondoom but I wanted to point out that these two mods namely:
https://www.moddb.com/mods/grimm-quest-for-the-gatherers-key
and
https://www.moddb.com/mods/desolated-the-crying-fate

need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.

Desolated
Grimm

@DanielGibson
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need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.

I'm sure there are lots of mods that need to be converted - basically any mod that has its own Mod DLL and hasn't been ported yet - that's expected and not a bug in dhewm3.

To port a mod I need the source code and permission to release it under GPLv3 (the Doom3 open source license) instead of the SDK license (which was used back in the day).
I can't locate and contact all the developers myself. I tried for dungeondoom (it took some time finding that person and I didn't get any answer to my e-mail so far), but I can't do this for every mod, as it can take lots of time.

The good news is that everyone can do this: Find the developers of the mods you want ported and ask them to release their source code (under GPL) so it can be ported to dhewm3 (and potentially other source ports).

Once I have the source I'm happy to do the porting :-)

@walikor
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walikor commented Aug 21, 2024

need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.

I'm sure there are lots of mods that need to be converted - basically any mod that has its own Mod DLL and hasn't been ported yet - that's expected and not a bug in dhewm3.

To port a mod I need the source code and permission to release it under GPLv3 (the Doom3 open source license) instead of the SDK license (which was used back in the day). I can't locate and contact all the developers myself. I tried for dungeondoom (it took some time finding that person and I didn't get any answer to my e-mail so far), but I can't do this for every mod, as it can take lots of time.

The good news is that everyone can do this: Find the developers of the mods you want ported and ask them to release their source code (under GPL) so it can be ported to dhewm3 (and potentially other source ports).

Once I have the source I'm happy to do the porting :-)

thanks, the author of the desolated mod replied to me, let's wait.

https://www.youtube.com/watch?v=rasB99v40Og

@walikor
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walikor commented Sep 1, 2024

need to be converted for dhemw I also attach the screenshots, if the procedure is incorrect you can close the ticket.

I'm sure there are lots of mods that need to be converted - basically any mod that has its own Mod DLL and hasn't been ported yet - that's expected and not a bug in dhewm3.

To port a mod I need the source code and permission to release it under GPLv3 (the Doom3 open source license) instead of the SDK license (which was used back in the day). I can't locate and contact all the developers myself. I tried for dungeondoom (it took some time finding that person and I didn't get any answer to my e-mail so far), but I can't do this for every mod, as it can take lots of time.

The good news is that everyone can do this: Find the developers of the mods you want ported and ask them to release their source code (under GPL) so it can be ported to dhewm3 (and potentially other source ports).

Once I have the source I'm happy to do the porting :-)

https://drive.google.com/file/d/1rXjco6AJKx7F6Xjx-zk47gdO28ox2DVJ/view

ok this is the desolated source code,
let me know when you download it so I can inform the author to delete the link

@DanielGibson
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Thanks, I downloaded it.
Might take a week or two until I get around to porting, though.

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