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Caching.md

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Caching in Eden

[This captures the state of Eden as of November, 2018. The information below may change.]

To achieve good performance, Eden relies on caching at multiple layers.

FUSE

Requests come into Eden through either FUSE or Thrift. Most requests from FUSE are automatically cached by the kernel's VFS cache. This is especially important for Eden, since any request that makes it into our user-space FUSE daemon will inherently require multiple context switches.

The latency of a cached operation is somewhere below a microsecond. On the other hand, any FUSE request that actually makes it into our FUSE daemon will take 10+ microseconds.

When returning a successful FUSE response to the kernel, Eden returns an infinite expiry. Because Eden tracks all writes to the working copy, it can explicitly invalidate any inodes the kernel may have cached.

Blobs

A blob is an in-memory copy of the content of a file committed to source control. Blobs are loaded over the network or from packs on disk.

Eden maintains a capped-size, minimum-entry, in-memory LRU cache for recently-accessed blobs. It is common for a blob to be read multiple times in quick succession, and reloading the blob each time would be inefficient.

The design of this cache attempts to satisfy competing objectives:

  • Minimize blob reloads under Eden's various access patterns
  • Fit in a mostly-capped memory budget
  • Avoid performance cliffs under pathological access patterns
  • Maximize memory available to the kernel's own caches, since they have the highest leverage.

The cache has a maximum size (default 40 MiB as of this writing), and blobs are evicted when the size is exceeded. However, the cache maintains a minimum entry count (default 16 as of this writing) to avoid excessive reloads in the situation that many large files are opened and read in sequence. (Consider the example of some large databases or textures whose pages are read semi-randomly.)

Of course, both of these settings are configurable and worth some experimentation.

One interesting aspect of the blob cache is that Eden has a sense of whether a request is likely to occur again. For example, if the kernel does not support caching readlink calls over FUSE, then any symlink blob should be kept in Eden's cache until evicted. If the kernel does cache readlink, then the blob can be released as soon it's been read, making room for other blobs.

A more complicated example is that of a series of reads across a large file. Assume a program wants to read the entirety of a large file. Eden will receive a sequence of read requests for increasing ranges. Eden tracks each read in a CoverageSet data structure, and only once the CoverageSet encompasses the entire blob, Eden evicts the blob from its cache.

Blobs are evicted from cache when:

  • The blob cache is full and exceeds its minimum entry count.
  • The blob has been read by the kernel and the kernel cache is populated.
  • A file inode is materialized and future requests will be satisfied by the overlay.
  • The kernel has evicted an inode from its own inode cache after reading some of the blob.

Blob Metadata

One of the most common requests in Eden is computing a file's SHA-1 hash. Buck requests SHA-1 hashes of all sources to compute rule keys to decide whether to rebuild a target or read it from cache. Watchman will also request SHA-1 hashes from Eden if requested by its subscribers.

There's a less obvious reason Eden looks up SHA-1s too. In Mercurial, blobs have identifying hashes. But because Mercurial stores metadata about renames and moves within the blob objects themselves, the blob hash can change without its contents having changed. For the purpose of computing diff and status, Eden needs to know if two blobs have the same contents when their blob IDs differ.

To make these operations efficient, Eden maintains an in-memory, million-entry Blob ID => (64-bit size, 20-byte SHA-1) LRU cache. One million entries fits in under 100 MB and can hold the SHA-1s of all files in most large repositories.

Local Store

To avoid needing to fetch blobs and trees repeatedly from the network, Eden stores the objects in its own local store (currently RocksDB).

When a blob is fetched from the network, Eden assumes now is a good time to compute the content hash. If the upstream (e.g. Mononoke) already knows a blob's SHA-1 and size, Eden does not recompute it. Afterwards, the content hash and size are stored both in the in-memory cache and the local store.

Local store eviction is an unsolved problem. The eden gc command flushes everything that is known to be recreatable, but otherwise the local store will grow without bounds.

Mercurial Caches

Mercurial has its own blob and tree caches. Eden will import data from them when possible. It currently mirrors that data into its own local store but that's an easy opportunity to remove unnecessary disk consumption and IO.