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gfx-backend-vulkan

Vulkan backend for gfx-rs.

Normalized Coordinates

Render Depth Texture
render_coordinates depth_coordinates texture_coordinates

Binding Model

Dimensions of the model:

  1. Shader stage: vs, fs, cs, others
  2. Descriptor set: 0 .. max_bound_descriptor_sets
  3. Binding: sparse, but expected to be somewhat tight

Mirroring

HAL is modelled after Vulkan, so everything should be 1:1.