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autoMessage.lua
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autoMessage.lua
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local autoMsg = {}
local path = {"Custom", "Auto Message"}
local messages = {}
local localPlayer
-- Edit here ↓
messages.atTheEnd = {"ggwp", "gg, swap commends", "gg ez mid", "?"}
messages.onKill = {
"?",
"do you need pause?",
"why u died?",
"1000-7?",
"993-7?",
"ez bot",
"why so sick?",
"забавно, чел",
"ты слишком простой для меня",
":)",
":(",
"офай нахуй",
"зачем ты живёшь?",
"zxc и ты покойник",
"трахать?",
"не спим блять",
"спокойной ночи",
"доброе утро",
"еблан?",
"пчел...",
"мне тебя жаль, чел",
"чел, да ты же clown",
"забавно, чел",
"трахнул позера :(",
"да, кажется я его убил",
"фиксирую дауна",
"прив чд? кд?",
"шпрота?",
"го похрустим пальчиками"
}
-- Edit here ↑
autoMsg.enabled = Menu.AddOptionBool(path, "Enabled", false)
autoMsg.msgAtTheEnd = Menu.AddOptionCombo(path, "Ancient Destroy", messages.atTheEnd, 1)
autoMsg.msgOnKill = Menu.AddOptionCombo(path, "After kill", messages.onKill, 1)
autoMsg.onKillRation = Menu.AddOptionSlider(path, "Chance (20% = 1 message per 5 kills)", 0, 100, 20)
autoMsg.onKillRandom = Menu.AddOptionBool(path, "Use random message on kill")
autoMsg.atTheEndRandom = Menu.AddOptionBool(path, "Use random message on ancient")
local function initVariables()
localPlayer = Players.GetLocal()
end
initVariables()
local function sendMessage(menuOption)
local l_messages, random, i
if menuOption == autoMsg.msgAtTheEnd then
l_messages = messages.atTheEnd
random = Menu.IsEnabled(autoMsg.atTheEndRandom)
i = Menu.GetValue(autoMsg.msgAtTheEnd) + 1
else
if menuOption == autoMsg.msgOnKill then
if Menu.GetValue(autoMsg.onKillRation) <= math.random(0, 100) then
return
end
l_messages = messages.onKill
random = Menu.IsEnabled(autoMsg.onKillRandom)
i = Menu.GetValue(autoMsg.msgOnKill) + 1
else
return -- place for your callbacks
end
end
if random then
i = math.random(#l_messages)
end
Engine.ExecuteCommand("say " .. l_messages[i])
end
function autoMsg.OnGameStart()
initVariables()
end
function autoMsg.OnStartSound(sound)
if not Menu.IsEnabled(autoMsg.enabled) then
return
end
if sound.name == "Dire.ancient.Destruction" then
sendMessage(autoMsg.msgAtTheEnd)
end
if sound.name == "Radiant.ancient.Destruction" then
sendMessage(autoMsg.msgAtTheEnd)
end
end
function autoMsg.OnChatEvent(chatEvent)
if not Menu.IsEnabled(autoMsg.enabled) then
return
end
if chatEvent.type ~= Enum.DotaChatMessage.CHAT_MESSAGE_HERO_KILL then
return
end
for k, v in pairs(chatEvent) do
if (string.sub(k, 1, 8) == "playerid") and (k ~= "playerid_1") and (v == Player.GetPlayerID(localPlayer)) then
sendMessage(autoMsg.msgOnKill)
end
end
end
return autoMsg