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I see that in the output file, there are all the textures, namely test_0. png and test_1. png. But in the obj file, there is only 'usemtl test_0'. How should this problem be solved? From my understanding, other 3D model libraries, such as VTK, do not support independent UVs for each triangle like Open3D and do require duplicate vertex creation for spliting triangles. If this problem cannot be solved temporarily, are there any alternative solutions? Here is a simple code example:
teduzhu
changed the title
Adding multiple materials to the model can only display the first material
Adding multiple textures to the mesh can only display the first texture
Sep 9, 2024
Checklist
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branch).Describe the issue
I see that in the output file, there are all the textures, namely test_0. png and test_1. png. But in the obj file, there is only 'usemtl test_0'. How should this problem be solved? From my understanding, other 3D model libraries, such as VTK, do not support independent UVs for each triangle like Open3D and do require duplicate vertex creation for spliting triangles. If this problem cannot be solved temporarily, are there any alternative solutions? Here is a simple code example:
Steps to reproduce the bug
Error message
The output files:
Model display:
Expected behavior
No response
Open3D, Python and System information
Additional information
No response
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