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opengl-water

About

This is a water demo created using OpenGL 3.3. In order to run this demo you will need to have the GL_ARB_shading_language_420pack extension available on your machine.

This water demo uses a scrolling displacement map texture to simulate the movement of waves. The shader is also taking into account the refractive effect that the water would have on the background texture (by default the pebbles).

Screenshots

Screenshot of the Water Demo Screenshot of the Water Demo

Installing

Run configure.sh to install the required dependencies.