Skip to content

Latest commit

 

History

History
320 lines (294 loc) · 21.8 KB

CHANGELOG.md

File metadata and controls

320 lines (294 loc) · 21.8 KB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.0] The VCO 2.0 Update - 14/07/2020

  • Update to Victory Conditions Overhaul 2.0
    • Compatibility improved
      • Support with faction unlockers and startpos modifiers
      • Now compatible with Steel Faith Overhaul
    • Submods/Extensions are now possible
      • Specific content for mod factions coming
      • New victory conditions available:
        • Military, Cultural and Economic victory are going to be available as extensions
    • Extended scripting support
      • More variety of objectives available
  • Greenskins factions victory conditions completely redone
  • Lizardmen factions victory conditions completely redone
  • Skaven factions victory conditions completely redone
  • Tomb Kings factions victory conditions completely redone
  • Warrios of Chaos victory conditions completely redone
  • Now Bordeleaux, Bretonnia and Carcassone only need 800 Chivalry to achieve a Short Victory
  • Now Bordeleaux, Bretonnia and Carcassone only need 1600 Chivalry to achieve a Long Victory

[2.0.1] Minor Fix - 18/07/2020

  • Now Followers of Nagash have to control the Black Pyramid of Nagash to achieve a Short Victory
  • Fixed a bug where Clan Mors had to destroy Clan Mors to achieve a victory

[2.1.0] Major Update - 25/07/2020

  • The number of special buildings required by The Blessed Dread to achieve a Short Victory has been reduced to 1
  • The number of special buildings required by The Blessed Dread to achieve a Long Victory has been reduced to 3
  • Controlling Western Badlands is not longer required by Knights of Caledor
  • Building the White Tower of Hoeth landmark is no longer required by the Order of Loremasters to achieve a Short Victory
  • Building the Black Citadel of Anlec is no longer required by Nagarythe to achieve a Short Victory
  • Razing or looting Tor Yvresse, White Tower of Hoeth and Lothern is now required by Broken Axe to achieve a Short Victory
  • Destroying Crooked Moon, Broken Nose and Skullsmasherz is no longer required by Grimgor's 'Ardboyz to achieve a Short Victory
  • Destroying Naggarond and Cult of Please is no longer required by Eataine to achieve a Short Victory
  • Razing or sacking Naggarond is now required by Eataine to achieve a Short Victory
  • Getting Slann mages to level 20 is no longer required by Hexoatl
  • Building the Great Halls of Nagashizzar is no longer required by Bonerattlaz
  • Redone of Cult of Pleasure
    • Building the Sanctum of Quintex is now required to achieve a victory
    • Building 4 Court of the Dark Prince is now required to achieve a Short Victory
    • Building 7 Court of the Dark Prince is now required to achieve a Long Victory
    • Getting 1 Sorceress to lvl 20 is now required to achieve a Short Victory
    • Getting 3 Sorceress to lvl 20 is now required to achieve a Long Victory
    • Controlling Black Arks objectives have been removed
  • Redone of The Bloody Handz
    • Razing or looting Sartosa is now required to achieve a victory
    • Razing or looting Copher, Fyrus and Al Haikk is no longer required to achieve a Short Victory
    • Having at least 80% Untainted in Southern Badlands and Western Badlands is now required to achieve a Short Victory
    • Having at least 80% Untainted in Easter Badlands, Southern Badlands and Western Badlands is now required to achieve a Long Victory
  • Redone of Vor Carstein's Long Victory conditions
    • Destroying World Walkers and Wintertooth is no longer required
    • Destroying Clan Moulder and Couronne is now required
    • Controlling Southern Oblast and Fort Soll is now required
  • Redone of The Golden Order
    • Destroying Clan Spittel is now required to achieve a victory
    • Destroying The Bloody Handz is no longer required to achieve a Short Victory
    • Controlling Fort Soll, Black Mountains, Eastern Border Princes and Western Border Princes is now required to achieve a Long Victory
  • Fixed bugs / Minor changes
    • Renamed some Naggarond objective descriptions as they where wrong
    • Now Bretonnia and Wood Elves are going to have Short/Ultimate victories instead of Short/Long
    • Fixed a bug where Hexoatl had to control 14 provinces instead of 2 to achieve a Short Victory
    • Solved a bug where Bonerattlaz long victory conditions remained vanilla
    • Solved a bug where Durthu's and Orion's victory conditions where switched
    • Fixed a bug where Tlaqua had to build Basic Military instead of Ripperdactyl Hatcheries to achieve a victory
    • Solved a bug where Tlaqua has to build Star Chambers to achieve a Long Victory
    • Fixed a bug where Cult of Sotek long victory conditions remained vanilla
    • Solved a bug where Itza long victory conditions remained vanilla
    • Fixed a bug where Beastmen final battle never happened
    • Solved a bug where some unit requirements numbers where weird and different from the docs

[2.1.1] Minor Update - 10/11/2020

  • Controlling Northern Grey Mountains is no longer required by Karak Kadrin to achieve a Short Victory
  • Fixed bugs / Minor changes
    • Lyonesse Ultimate Victory conditions remained vanilla
    • Clan Rictus victory conditions were a mix of vanilla and modded
    • Destroying Borderleaux was missing from The Dreadfleet Short Victory conditions
    • Fall of Man Beastmen quest battle popped randomly and multiple times
  • Sad reports
    • It is not possible to turn instances of Sack/Raze specific locations into Occupy/Loot/Raze/Sack for non horde factions in order to prevent weird situations where you had to attack your own settlements. The key OCCUPY_LOOT_RAZE_OR_SACK_X_SETTLEMENTS_INCLUDING does not exist

[2.2.0] Minor Update - 5/12/2020

  • Add support for The Twisted & The Twilight DLC
  • Fix a bug with the Bonerattlaz faction
  • Removed building the Great Temple of Ulric from Reiskland Short Victory conditions
  • NOTE:
    • Support for the new factions/Wood Elves rework has not been added. I do not own the DLC

[2.3.0] The Hammer and The Viper update - 16/12/2020

  • Major redone has been introduced to the Court of Lybaras faction
    • Constructing a Pyramid has been removed from the Short Victory
    • Controlling Broken Teeth, Crater of the Walking Dead, Doom Glades and Devil's Backbone is now a requirement
    • Maintaining 80% untainted in Broken Teeth, Crater of the Walking Dead, Doom Glades, Devil's Backbone, Southlands Jungle, Kingdom of Beasts is now a requirement
    • Destroying Followers of Nagash is now required to achieve a Long Victory
    • Destroying The Awakened, The Dradfleet and The Drowned is no longer required
    • The aim is to keep it more focused in corruption/skavens an less on pyramids/empires to not overlap with other Tomb Kings factions. Lustria has been removed completely
  • Redone introduced to the Karaz-a-Karak faction
    • Controlling Northern Great Mountains and Southern Great Mountains is no longer required to achieve a short victory
    • Building the Throne Hall of the High King is now required to achieve both types of victory
    • The aim is to keep the Dwarfs more local and defensive. The removed regions are too far away for a short victory

[2.4.0] The Woods and The Dragons update - 03/02/2021

  • Redone added to Knights of Caledor
    • Controlling Plains of Bones is now required to achieve a victory
    • Building the Purified Graves of the Dragons to achieve a victory
    • Destroying Green Skins is no longer required to achieve a Short Victory
    • TBD Raze or sack Black Crag is now required to achieve a Short Victory
    • Building the Hall of Dragons is now required to achieve a Long Victory
  • Minor redone introduced to Talsyn
    • Destroying factions is no longer required to obtain a victory
    • Performing 3 Rituals of Rebirth is now required to achieve a Short Victory
    • Performing 8 Rituals of Rebirth is now required to achieve a Long Victory
  • Redone added to Argwylon
    • Destroying or confederating Wargrove of Woe is now required to achieve a victory
    • Performing 3 Rituals of Rebirth is now required to achieve a Short Victory
    • Performing 5 Rituals of Rebirth is now required to achieve a Long Victory
    • Controlling Gryphon Wood and Forest of Gloom is now required to achieve a Long Victory
    • Fixed a bug where non-tree units where required to achieve a Long Victory
  • Introduced objectives for the Wargrove of Woe
    • Controlling Athel Loren is required to achieve a victory
    • Destroying Talsyn, Argwylon, Wydrioth and Torgovann is required to achieve a victory
    • Completing the final battle is required to achieve a victory
    • Performing 3 Rituals of Rebirth is required to achieve a Short Victory
    • Performing 5 Rituals of Rebirth is required to achieve a Long Victory
    • Destroying Laurelorn Forest, Heralds of Ariel, Bowmen of Oreon and Avelorn is required to achieve a Long Victory
  • All Bretonnian factions have had modified the to require 800 Chivalry to obtain a Short Victory and 1600 to achieve a Long/Ultimate victory
    • Repanse de Lyonesse is the only faction with no Short Victory
  • Fixed a bug where Court of Lybaras had to control/maintain untainted the Doom Glades
    • The province was placed in some requirements in the place of Doom Glade, a region in the Crater of the Walking Dead
  • Fixed some grammatical mistakes in the docs
  • Building Plague Abbeys and Plague Cauldrons requirements have been removed from Clan Pestilens because, due to a motor bug, they were never triggered
  • Wounding Archaon has been removed from all factions, as it can never be achieved if Chaos Invasion is no
  • Known bugs:
    • In some cases, the new conditions do not appear till triggered with the "Victory Objectives" button

[2.5.0] Population & Corruption Update - 15/05/2021

  • Updated Knights of Caledor victory conditions
    • Required buildings to achieve a Short Victory have been reduced to Purified Graves of the Dragons and a Dragon Keep
    • Required buildings to achieve a Long Victory have been reduced to Purified Graves of the Dragons, a Dragon Keep, and the Hall of Dragons
    • All required units have been changed to dragons
  • Most of the skaven factions corruption requirements have been modified
    • Affects al factions except Clan Pestilens
    • Required corruption has been reduced from 52% to 39%
  • Some changes introduced to Exiles of Nehek
    • Building the Black Pyramid is no longer required to achieve a Short Victory
    • Building a Grave Port is now required to achieve a Short Victory
    • Building three Grave Ports is now required to achieve a Long Victory
  • Some changes introduced to Clan Rictus
    • Corrupting Ishtmus of Lustria is no longer required by Clan Rictus to achieve a Short Victory
    • Corrupting Eataine is no longer required to achieve a Long Victory
  • Added docs for The Thousand Maws
  • Defeating chaos is no longer required by The Thousand Maws to achieve a Short Victory
  • Defeating The Thousand Maws is now required by Couronne to achieve a victory
  • Defeating The Thousand Maws is now required by Bordeleaux to achieve a victory
  • Defeating The Thousand Maws is now required by Reikland to achieve a Long Victory
  • Both Temple Cities and Temple Nexus are now valid by Hexoatl to achieve a Short Victory
  • Both Geomantic Spires and Geomantic Locus are now valid by Last Defenders to achieve a Short Victory
  • Both Blood Shrines of Sotek and Crimson Pyramid of Sotek are now valid by Cult of Sotek to achieve a Short Victory
  • Building the Altdorf Landmark is no longer required by Von Carstein to achieve a Short Victory
  • Fixed a bug that caused Clan Skyre Short Campaign to be unachievable
  • Fixed a bug where Followers of Nagash had to create non-existent buildings
  • Special thanks to BoyNamedHsu for his help with this release

[2.6.0] The Wolf and The Goats update - 19/07/2021

  • Introduction to a new approach to victory conditions, only affecting some factions by now:
    • Short Victories are now meant to be SHORT. Under 50 turns short
    • Long Victories are the new short ones, should not take more than 100 turns
    • Ultimate Victories are the big ones, usually target to occupy at least 250 turns
  • Complete rework of Beastmen
    • Warherd of the One-Eye (Khazrak the One-Eye):
      • Short-term focus destroying the Empire of Man, long-term focus on destroying Bretonnia
    • Harbinger of Disaster (Malagor the Dark Omen):
      • Short-term focus destroying the Greenskins (Badlands area), long-term focus on destroying Tomb Kings
    • Warherd of the Shadowgave (Morghur the Corruptor):
      • Short-term focus destroying the Wood Elves, long-term focus on destroying High Elves
    • Slaughterhorn Tribe (Taurox the Brass Bull):
      • Mean to be played targeting Dark Elves and Lizardmen, but open to any kind of destruction. Just kill. A lot
  • New victory conditions for Ghosts of Pahuax (Oxyotl)
    • Less focused on individual factions / Spending all time in Norsca
    • More focused on travelling around the world and completing Visions of the Old Ones

[3.0.0] The Routes Rework update - 14/12/2021

  • Introduced new feature Routes. Now, instead of having evolving campaigns with Short, Long and Ultimate checkpoints, you can choose completely different ways to approach your campaign. For example, as Dwarfs, you can now win by destroying the close threats, unifying all the old world dwarfholds or clearing the book of grudges. You can complete all of them, two or just one. Up to you to decide what is funnier.
  • New introduced Routes have been developed with the intent of offering different ways to enjoy the game: In a lot of occasions, now it will be viable to play tall/defensively, without any requisite related to paint the map.
  • Complete rework for all old-word factions:
    • Empire:
      • Reikland: Two new routes (Unification (Empire)/Threat Elimination)
      • The Golden Order: Three new routes (Edificiation/Threat Elimination (Vampires)/Threat Elimination (South))
      • The Huntsmarshal's Expedition: Three new routes (Acclaim/Conquest (Lustria)/Threat Elimination)
    • Dwarfs:
      • Karak-a-Karak: Three new routes (Grudges/Unification (Dwarfholds)/Threat Elimination)
      • Karak Kadrin: Two new routes (Threat Elimination (Vampires)/Threat Elimination (Norsca))
      • Clan Angrund: Three new routes (Conquest (Karak Eight Peaks)/Threat Elimination/Conquest (Fallen Dwarfholds))
      • Ironbrow's Expedition: Two new routes (Artefacts forging/Unification (Dwarfholds))
    • Greenskins:
      • Grimgor's Argboyz: Two new routes (Unification (Greenskins)/Destruction)
      • Bonerattlaz: Two new routes (Threat Elimination/Destruction)
      • The Bloody Handz: Three new routes (Unification (Badlands)/Looting (Lore-based)/Magical Areas Control)
      • Crooked Moon: Two new routes (Conquest (Karak Eight Peaks)/Threat Destruction)
      • Broken Axe: Three new routes (Chapter Objectives/Looting (Lore-based)/Raiding)
    • Vampire Counts:
      • Sylvania: Two new routes (Expansion/Edification)
      • Von Carstein: Two new routes (Conquest (Empire + Sylvania)/Edification)
      • The Barrow Legion: Three new routes (Corruption (Bretonnia)/Corruption (Athel Loren)/Magical Areas Control)
    • Bretonnia:
      • Couronne: Three new routes (Unification (Bretonnia)/Threat Elimination/Final Battle)
      • Bordeleaux: Three new routes (Threat Elimination (Pirates)/Commerce/Final Battle)
      • Carcassone: Three new routes (Threat Elimination (Generic)/Threat Elimination (Wood Elves)/Final Battle)
      • Chevaliers de Lyonesse: Three new routes (Destruction (Tomb Kings)/Conquest (Araby)/Final Battle)
    • Warriors of Chaos:
      • Warriors of Chaos: Two new routes (Destruction/Destruction (Lore-based))
    • Beastmen:
      • Warherd of the One-Eye: Three new routes (Resource Accumulation/Destruction (Empire)/Final Battle)
      • Harbinger of Disaster: Two new routes (Destruction (Tomb Kings)/Destruction (Greenskins))
      • Warherd of the Shadowgave: Two new routes (Destruction/Destruction (Wood Elves))
      • Slaughterhorn Tribe: Three new routes (Resource Accumulation/Destruction/Final Battle)
    • Wood Elves:
      • Talsyn: Three new routes (Unification (Athel Loren)/Rebirth/Final Battle)
      • Argwylon: Three new routes (Threat Elimination/Unification (Athel Loren)/Final Battle)
      • Heralds of Ariel: Three new routes (Forest Health Accumulation/Rebirth/Final Battle)
      • Wargrove of Woe: Three new routes (Unification (Athel Loren)/Destruction (Wood Elves)/Final Battle)
    • Norsca:
      • World Walkers: Two new routes (Gods Favour/Conquest (World Capitals))
      • Wintertooth: Two new routes (Threat Elimination/Gods Favour)
    • High Elves:
      • Lothern: Three new routes (Unification (Ulthuan)/Threat Elimination/Commerce)
      • Order of Loremasters: Three new routes (Expansion/Threat Elimination/Edification)
      • Nagarythe: Three new routes (Expansion/Threat Elimination/Edification)
      • Averlon: Three new routes (Unification (Ulthuan)/Threat Elimination (Norsca Targeted)/Edification)
      • Knights of Caledor: Three new routes (Control Legendary Dragons/Expansion/Edification)
      • Yvresse: Three new routes (Defence Level/Expansion/Threat Elimination)
    • Dark Elves:
      • Naggarond: Three new routes (Unification (Naggaroth)/Conquest (Ulthuan)/Naval Supremacy)
      • Cult of Pleasure: Three new routes (Threat Elimination/Conquest (Ulthuan)/Edification)
      • The Blessed Dread: Three new routes (Threat Elimination/Edification/Naval Supremacy)
      • Har Ganeth: Three new routes (Conquest (Gaean Vale)/Threat Elimination/Edification)
      • Hag Graef: Two new routes (Threat Eliminations/Chapter Objectives)
      • The Thousand Maws: Two new routes (Expansion (Naval)/Destruction)
    • Lizardmen:
      • Hexoatl: Three new routes (Unification (Lustria)/Threat Elimination/Edification)
      • Last Defenders: Three new routes (Expansion/Threat Elimination/Edification)
      • Tlagua: Two new routes (Expansion/Threat Elimination)
      • Cult of Sotek: Three new routes (Untained (Lustria)/Threat Elimination/Battle Captives)
      • Itza: Three new routes (Unification (Lustria)/Threat Elimination/Edification)
      • Spirit of the Jungle: Three new routes (Expansion/Destruction/Old Ones Favour)
      • Ghosts of Pahuax: Three new routes (Visions of the Old Ones/Chapter Objectives/Destruction (Slaughterhorn))
    • Skaven:
      • Clan Mors: Three new routes (Control (Karak Eight Peaks)/Threat Elimination/Edification)
      • Clan Pestilens: Two new routes (Corruption (Lustria)/Threat Elimination)
      • Clan Rictus: Three new routes (Corruption/Threat Elimination/Edification)
      • Clan Skryre: Three new routes (Forbidden Workshop/Destruction/Corruption)
      • Clan Eshin: Three new routes (Reputation/Rituals/Destruction)
    • Tomb Kings:
      • Khemri: Three new routes (Edification/Destruction (Nagash)/Expansion)
      • Court of Lybaras: Three new routes (Threat Elimination/Expansion/Conquest (Black Pyramid of Nagash))
      • Exiles of Nehek: Three new routes (Threat Elimination/Commerce/Crafting Rituals)
      • Followers of Nagash: Three new routes (Destruction (Khemri)/Edification/Conquest (Black Pyramid of Nagash))
    • Vampire Coast:
      • The Awakened: Three new routes (Repair Harkon's mind/Expansion (Ports)/Infamy)
      • The Dreadfleet: Three new routes (Destruction (Vampire Coast)/Edification/Infamy)
      • Pirates of Sartosa: Three new routes (Infamy/Battle Captives/Edification)
      • The Drowned: Three new routes (Conquest (Ulthuan Ports)/Edification/Infamy)
  • A lot of bugfixes

[3.1.0] Minor Update - 21/12/2021

  • Added in-game tags for all routes (i.e. Unification/Conquest/Naval Supremacy)
  • Commercial Victories (Lothern/Exiles of Nehek/Bordeleaux) now also required a minimum trading income of 5000 and at least 6 trading partners
  • Now the Karak-Eight-Peaks conquest (Clan Angrund/Crooked Moon/Clan Mors) has to be done in less than 75 turns
  • Added a Magic Supremacy route for Bonerattlaz
  • Add placeholders for future factions (Cataph's TEB + Kraka Drak/OvN Amazons + Araby + The Moot)
  • Fixed a bug that prevented Ironbow's Expedition Route I from loading
  • Solved a bug that caused The Thousand Maws Victory Conditions to be vanilla

[3.2.0] The Imperial Update - 12/01/2022

  • Destroying Clan Rictus is no longer required as Karaz-a-Karak
  • Clan Eshin revisited:
    • Route I now has to achieve 65 reputation with two clans (instead of 78)
    • Route II now requires you to perform agent assassinations
    • Route III does not longer require destroying Karaz-a-Karak
  • Added support for Mixu's Legendary Lords
    • Averland: Threat Elimination (Mixed), Destruction (Wood Elves) and Miscellany (Craziness)
    • Hochland: Unification (Northern Empire), Threat Elimination (Norsca), Commercial Victory
    • Marienburg: Commercial Victory, Threat Elimination (Albion), Naval Supremacy
    • Middenland: Threat Elimination (Mixed), Unification (Northern Empire), Corruption (Ulric, Northern Empire)
    • Nordland: Threat Elimination (Norsca), Naval Supremacy, Commercial Victory
    • Ostermark: Threat Elimination (Mixed), Unification (Eastern Empire), Miscellany (Witch Hunting)
    • Ostland: Threat Elimination (Norsca), Expansion (Kislev), Unification (Northern Empire)
    • Stirland: Corruption (Sigmar, Eastern Empire), Threat Elimination, Unification (Eastern Empire)
    • Talabecland: Threat Elimination (Mixed), Corruption (Taal, Eastern Empire), Unification (Eastern Empire)
    • Wissenland: Magic Supremacy, Destruction (Vampire Counts/Tomb Kings), Edification
  • Fixed bugs
    • Destroying Clan Rictus as Karaz-a-Karak is no longer required
    • Clan Eshin reputation is now detected properly
    • Clan Skryre Workshop level is now detected properly
    • Technical: is_multiplayer() check has been removed, now add_first_tick_callback() is used