JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
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Updated
Sep 19, 2024 - JavaScript
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
A collaboration friendly studio for NeRFs
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
Three.js-based implementation of 3D Gaussian splatting
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D Gaussian Splat Editor
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
[ECCV 2024 Oral] LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
3D model viewer supporting glTF 2.0 and PLY (3d Gaussian Splats)
FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry
A Modular Framework for 3D Gaussian Splatting and Beyond
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
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