-
Notifications
You must be signed in to change notification settings - Fork 0
/
zpsutil.sp
240 lines (212 loc) · 9.24 KB
/
zpsutil.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
/**
* vim: set ts=4 :
* =============================================================================
* ZPSUTIL
* Copyright (C) 2022 https://github.com/xerox8521/ (xerox8521). All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma newdecls required
#pragma semicolon 1
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <dhooks>
#include "preprocessor.sp"
#include "handles.sp"
#include "variables.sp"
#include "detours/Hook_OnCheckAFK.sp"
#include "detours/Hook_OnEscapeByTrigger.sp"
#include "detours/Hook_OnExecuteAction.sp"
#include "detours/Hook_OnGetSpeed.sp"
#include "detours/Hook_OnGiveAmmoToPlayer.sp"
#include "detours/Hook_OnGiveHealthPrimary.sp"
#include "detours/Hook_OnGiveHealthSecondary.sp"
#include "detours/Hook_OnGiveWeaponToPlayer.sp"
#include "detours/Hook_OnIncrementArmorValue.sp"
#include "detours/Hook_OnPlayerJoinTeam.sp"
#include "detours/Hook_OnPlayerVoiceText.sp"
#include "detours/Hook_OnPlayerWeaponPickup.sp"
#include "detours/Hook_OnRoundEnd.sp"
#include "detours/Hook_OnRoundStart.sp"
#include "detours/Hook_OnZPDataInit.sp"
#include "detours/Hook_OnEquipPlayer.sp"
#include "detours/Hook_OnGetMeleeFireRate.sp"
#include "detours/Hook_OnDoAnimationEvent.sp"
#include "detours/Hook_OnGetMeleeRange.sp"
#include "detours/Hook_OnGetArmorAmmo.sp"
#include "functions/AddBarricadeHealth.sp"
#include "functions/CreateGlobalForwards.sp"
#include "functions/CreateNatives.sp"
#include "functions/GetBarricadeHealth.sp"
#include "functions/IsMeleeWeapon.sp"
#include "functions/SetupDetours.sp"
#include "functions/SetupEntityOutputs.sp"
#include "functions/StripColors.sp"
#include "functions/GrabItemsGame_Float.sp"
#include "functions/SetMapType.sp"
#include "functions/IncrementArmorValue.sp"
#include "hooks/OnCaptureEnd.sp"
#include "hooks/OnCaptureStart.sp"
#include "hooks/OnClientPutInServer.sp"
#include "hooks/OnClientSayCommand.sp"
#include "hooks/OnEntityCreated.sp"
#include "natives/entities/Native_GetEntityMaxHealth.sp"
#include "natives/entities/Native_SetEntityMaxHealth.sp"
#include "natives/barricades/Native_GetBarricadeOwner.sp"
#include "natives/gamerules/Native_AddRoundTime.sp"
#include "natives/gamerules/Native_AddZombieLives.sp"
#include "natives/gamerules/Native_CleanupMap.sp"
#include "natives/gamerules/Native_FreeForAll.sp"
#include "natives/gamerules/Native_GetBestRoaringCarrier.sp"
#include "natives/gamerules/Native_GetCarrierArmsPushForce.sp"
#include "natives/gamerules/Native_GetHandsPushForce.sp"
#include "natives/gamerules/Native_GetRandomCarrier.sp"
#include "natives/gamerules/Native_GetRandomPlayer.sp"
#include "natives/gamerules/Native_GetRandomTeamPlayer.sp"
#include "natives/gamerules/Native_GetRoundRemainingTime.sp"
#include "natives/gamerules/Native_GetWinCount.sp"
#include "natives/gamerules/Native_GetZombieArmsPushForce.sp"
#include "natives/gamerules/Native_GetZombieLives.sp"
#include "natives/gamerules/Native_IsCustom.sp"
#include "natives/gamerules/Native_IsFreeForAll.sp"
#include "natives/gamerules/Native_IsHardcore.sp"
#include "natives/gamerules/Native_IsInTestMode.sp"
#include "natives/gamerules/Native_IsRoundOngoing.sp"
#include "natives/gamerules/Native_IsWarmup.sp"
#include "natives/gamerules/Native_SendPhoneMessage.sp"
#include "natives/gamerules/Native_SendPhoneMessageLocation.sp"
#include "natives/gamerules/Native_SendPhoneMessageToPlayer.sp"
#include "natives/gamerules/Native_SetCarrierArmsPushForce.sp"
#include "natives/gamerules/Native_SetHandsPushForce.sp"
#include "natives/gamerules/Native_SetIntermission.sp"
#include "natives/gamerules/Native_SetRoundTime.sp"
#include "natives/gamerules/Native_SetZombieArmsPushForce.sp"
#include "natives/gamerules/Native_SetZombieLives.sp"
#include "natives/player/Native_AddPlayerWeight.sp"
#include "natives/player/Native_CreateCosmeticWear.sp"
#include "natives/player/Native_DropAllWeapons.sp"
#include "natives/player/Native_GetActiveWeapon.sp"
#include "natives/player/Native_GetFlashBattery.sp"
#include "natives/player/Native_GetPlayerWeight.sp"
#include "natives/player/Native_GetRemainingInventorySlots.sp"
#include "natives/player/Native_GiveBarricadeAmmo.sp"
#include "natives/player/Native_GivePlayerWeapon.sp"
#include "natives/player/Native_HasActiveIED.sp"
#include "natives/player/Native_HasAmmoType.sp"
#include "natives/player/Native_HasDeliveryItem.sp"
#include "natives/player/Native_HasNamedPlayerItem.sp"
#include "natives/player/Native_IsAFK.sp"
#include "natives/player/Native_IsBerzerking.sp"
#include "natives/player/Native_IsCarrier.sp"
#include "natives/player/Native_IsGagged.sp"
#include "natives/player/Native_IsInfected.sp"
#include "natives/player/Native_IsInPanic.sp"
#include "natives/player/Native_IsInPhoneTrigger.sp"
#include "natives/player/Native_IsMuted.sp"
#include "natives/player/Native_IsRoaring.sp"
#include "natives/player/Native_IsWeaponSwitchAllowed.sp"
#include "natives/player/Native_OpenSteamOverlay.sp"
#include "natives/player/Native_PlayerDropWeapon.sp"
#include "natives/player/Native_RemoveCosmeticWear.sp"
#include "natives/player/Native_RemovePlayerWeight.sp"
#include "natives/player/Native_RespawnPlayer.sp"
#include "natives/player/Native_SetArmModel.sp"
#include "natives/player/Native_SetArmorValue.sp"
#include "natives/player/Native_SetEscaped.sp"
#include "natives/player/Native_SetFlashBattery.sp"
#include "natives/player/Native_SetInfection.sp"
#include "natives/player/Native_SetInfectionResistance.sp"
#include "natives/player/Native_ToggleWeaponSwitch.sp"
#include "natives/player/Native_SetMaxSpeed.sp"
#include "natives/player/Native_GetTeamSpeed.sp"
#include "natives/player/Native_SpawnAsObserver.sp"
#include "natives/player/Native_ResetScores.sp"
#include "natives/player/Native_ResetFragCount.sp"
#include "natives/player/Native_IncrementFragCount.sp"
#include "natives/util/Native_IsChristmas.sp"
#include "natives/util/Native_IsHalloween.sp"
#include "natives/util/Native_PlayMusic.sp"
#include "natives/util/Native_StripColors.sp"
#include "natives/util/Native_IsAprilFools.sp"
#include "natives/util/Native_IsFrenchNationalDay.sp"
#include "natives/util/Native_GetAmmoWeight.sp"
#include "natives/util/Native_SetUberPushEnabled.sp"
#include "natives/util/Native_GetMapType.sp"
#include "natives/weapons/Native_CreateFragGrenade.sp"
#include "natives/weapons/Native_DetonateGrenade.sp"
#include "natives/weapons/Native_GetClip1.sp"
#include "natives/weapons/Native_GetMaxClip1.sp"
#include "natives/weapons/Native_GetMeleeRange.sp"
#include "natives/weapons/Native_GetPrimaryAmmoType.sp"
#include "natives/weapons/Native_GetWeaponDamage.sp"
#include "natives/weapons/Native_GetWeaponOwner.sp"
#include "natives/weapons/Native_GetWeaponWeight.sp"
#include "natives/weapons/Native_IsDualSlot.sp"
#include "natives/weapons/Native_IsMeleeWeapon.sp"
public Plugin myinfo =
{
name = "[ZPS] Utils Linux Only",
author = "XeroX",
description = "Provides various utilities for Zombie Panic! Sourcemod Plugin Developers",
version = PLUGIN_VERSION,
url = "https://github.com/xerox8521/ZPSUTIL"
};
public void OnPluginStart()
{
char szGameName[PLATFORM_MAX_PATH];
GetGameFolderName(szGameName, sizeof(szGameName));
if(!StrEqual(szGameName, "zps"))
{
SetFailState("This plugin is only for Zombie Panic! Source");
return;
}
g_pGameConfig = new GameData("zpsutils");
if(g_pGameConfig == null)
{
SetFailState("Gamedata file zpsutils.txt is missing");
return;
}
IsLinux = (g_pGameConfig.GetOffset("OS") == 1);
if(!IsLinux)
{
SetFailState("This Utility Plugin is only supported on Linux!");
return;
}
SetupDetours();
SetupEntityOutputs();
CArmorAmmoOffset = g_pGameConfig.GetOffset("CAmmo_Armor::AmmoOffset");
if(CArmorAmmoOffset == -1)
{
SetFailState("Failed to retrieve CArmorAmmoOffset");
return;
}
sm_zps_util_colored_tags = CreateConVar("sm_zps_util_colored_tags", "0", "Enable or Disable colored messages from players in chat.\n1 = Colors allowed. 0 = No colors allowed", FCVAR_NOTIFY, true, 0.0, true, 1.0);
sm_zps_afk_admin_immunity = CreateConVar("sm_zps_afk_admin_immunity", "1", "Should SOURCEMOD Based admins be except from the Game AFK check.\n1 = Sourcemod Admins should be excempt. 0 = Sourcemod admins should still be checked", FCVAR_NOTIFY, true, 0.0, true, 1.0);
AutoExecConfig(true);
}
// Added as of 2021
public void OnMapInit(const char[] szMapName)
{
SetMapType(szMapName);
PrintToServer("MapType: %s(%d)", szMapType[MapType], MapType);
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateGlobalForwards();
CreateNatives();
RegPluginLibrary("zpsutil");
return APLRes_Success;
}