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Royale: Shrink a random edge instead of the whole board
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bvanvugt committed Jul 29, 2020
1 parent 2ca57f0 commit 64dfc6d
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Showing 2 changed files with 119 additions and 16 deletions.
42 changes: 40 additions & 2 deletions royale.go
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@ package rules

import (
"errors"
"hash/crc32"
"math/rand"
)

type RoyaleRuleset struct {
Expand Down Expand Up @@ -63,9 +65,27 @@ func (r *RoyaleRuleset) populateOutOfBounds(b *BoardState, turn int32) error {
return nil
}

randGenerator, err := r.getRandGenerator(b)
if err != nil {
return err
}

numShrinks := turn / r.ShrinkEveryNTurns
minX, maxX := numShrinks, b.Width-1-numShrinks
minY, maxY := numShrinks, b.Height-1-numShrinks
minX, maxX := int32(0), b.Width-1
minY, maxY := int32(0), b.Height-1
for i := int32(0); i < numShrinks; i++ {
switch randGenerator.Intn(4) {
case 0:
minX += 1
case 1:
maxX -= 1
case 2:
minY += 1
case 3:
maxY -= 1
}
}

for x := int32(0); x < b.Width; x++ {
for y := int32(0); y < b.Height; y++ {
if x < minX || x > maxX || y < minY || y > maxY {
Expand Down Expand Up @@ -101,3 +121,21 @@ func (r *RoyaleRuleset) damageOutOfBounds(b *BoardState) error {

return nil
}

func (r *RoyaleRuleset) getRandGenerator(b *BoardState) (*rand.Rand, error) {
if len(b.Snakes) < 1 {
return nil, errors.New("royale mode requires at least one snake id")
}

// Use the "lowest" Snake ID as a random seed
seedStr := b.Snakes[0].ID
for i := 1; i < len(b.Snakes); i++ {
if b.Snakes[i].ID < seedStr {
seedStr = b.Snakes[i].ID
}
}

seed := int64(crc32.ChecksumIEEE([]byte(seedStr)))

return rand.New(rand.NewSource(seed)), nil
}
93 changes: 79 additions & 14 deletions royale_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,17 @@ func TestRoyaleDefaultSanity(t *testing.T) {
require.NoError(t, err)
}

func TestRoyaleOutOfBoundsNoSnakes(t *testing.T) {
b := &BoardState{}
r := RoyaleRuleset{
ShrinkEveryNTurns: 10,
DamagePerTurn: 10,
}

err := r.populateOutOfBounds(b, 100)
require.Equal(t, errors.New("royale mode requires at least one snake id"), err)
}

func TestRoyaleOutOfBounds(t *testing.T) {
tests := []struct {
Width int32
Expand All @@ -39,24 +50,48 @@ func TestRoyaleOutOfBounds(t *testing.T) {
{Width: 3, Height: 3, Turn: 9, ShrinkEveryNTurns: 10, ExpectedOutOfBounds: []Point{}},
{
Width: 3, Height: 3, Turn: 10, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}},
},
{
Width: 3, Height: 3, Turn: 11, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}},
},
{
Width: 3, Height: 3, Turn: 19, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}},
},
{
Width: 3, Height: 3, Turn: 20, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 2}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 31, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 42, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 53, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 64, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 6987, ShrinkEveryNTurns: 10,
ExpectedOutOfBounds: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
},
}

for _, test := range tests {
b := &BoardState{Width: test.Width, Height: test.Height}
b := &BoardState{
Width: test.Width,
Height: test.Height,
Snakes: []Snake{{ID: "test-snake"}},
}
r := RoyaleRuleset{
Turn: test.Turn,
ShrinkEveryNTurns: test.ShrinkEveryNTurns,
Expand Down Expand Up @@ -174,38 +209,68 @@ func TestRoyaleDamagePerTurn(t *testing.T) {
}

func TestRoyalDamageNextTurn(t *testing.T) {
b := &BoardState{Width: 10, Height: 10, Snakes: []Snake{{ID: "one", Health: 100, Body: []Point{{1, 1}}}}}
r := RoyaleRuleset{Turn: 10, ShrinkEveryNTurns: 10, DamagePerTurn: 30}
b := &BoardState{Width: 10, Height: 10, Snakes: []Snake{{ID: "one", Health: 100, Body: []Point{{1, 0}}}}}
r := RoyaleRuleset{ShrinkEveryNTurns: 10, DamagePerTurn: 30}
m := []SnakeMove{{ID: "one", Move: "right"}}

r.Turn = 10
n, err := r.CreateNextBoardState(b, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, n.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), n.Snakes[0].Health)
require.Equal(t, Point{2, 1}, n.Snakes[0].Body[0])
require.Equal(t, 36, len(r.OutOfBounds))
require.Equal(t, Point{2, 0}, n.Snakes[0].Body[0])
require.Equal(t, 10, len(r.OutOfBounds)) // X = 0

r.Turn = 20
n, err = r.CreateNextBoardState(b, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, n.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), n.Snakes[0].Health)
require.Equal(t, Point{2, 1}, n.Snakes[0].Body[0])
require.Equal(t, 64, len(r.OutOfBounds))
require.Equal(t, Point{2, 0}, n.Snakes[0].Body[0])
require.Equal(t, 19, len(r.OutOfBounds)) // Y = 0

r.Turn = 21
n, err = r.CreateNextBoardState(b, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, n.Snakes[0].EliminatedCause)
require.Equal(t, int32(69), n.Snakes[0].Health)
require.Equal(t, Point{2, 1}, n.Snakes[0].Body[0])
require.Equal(t, 64, len(r.OutOfBounds))
require.Equal(t, Point{2, 0}, n.Snakes[0].Body[0])
require.Equal(t, 19, len(r.OutOfBounds))

b.Snakes[0].Health = 15
n, err = r.CreateNextBoardState(b, m)
require.NoError(t, err)
require.Equal(t, EliminatedByStarvation, n.Snakes[0].EliminatedCause)
require.Equal(t, int32(0), n.Snakes[0].Health)
require.Equal(t, Point{2, 1}, n.Snakes[0].Body[0])
require.Equal(t, 64, len(r.OutOfBounds))
require.Equal(t, Point{2, 0}, n.Snakes[0].Body[0])
require.Equal(t, 19, len(r.OutOfBounds))
}

func TestRoyalGetRandGenerator(t *testing.T) {
tests := []struct {
SnakeIDs []string
Error error
firstInt int
}{
{[]string{}, errors.New("royale mode requires at least one snake id"), 0},
{[]string{"1"}, nil, 1400170195406563237},
{[]string{"1", "2", "3", "4", "5"}, nil, 1400170195406563237},
{[]string{"5", "4", "3", "2", "1"}, nil, 1400170195406563237},
{[]string{"3", "4", "1", "5", "2"}, nil, 1400170195406563237},
{[]string{"3", "4", "5", "2"}, nil, 5139088052943840554},
}

for _, test := range tests {
b := &BoardState{}
for _, id := range test.SnakeIDs {
b.Snakes = append(b.Snakes, Snake{ID: id})
}

r := RoyaleRuleset{}
generator, err := r.getRandGenerator(b)
require.Equal(t, test.Error, err)
if err == nil {
require.Equal(t, test.firstInt, generator.Int())
}
}
}

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