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Releases: BattlesnakeOfficial/rules

v1.0.20

17 Aug 23:52
e416384
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  • Move hazard damage into StandardRuleset

  • Rename OutOfBounds to Hazards everywhere except when referring to the board boundaries

  • When eating food in a hazard square, snake health will be set to full (100) instead of being damaged by the hazard.

v1.0.19

04 Jul 20:50
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  • CLI: fix bug preventing hazard from spawning in royale mode
  • CLI: add optional turn delay to game loop

NOTE: This release only contains CLI fixes and will NOT be deployed to the production game engine.

v1.0.18

03 Jul 03:45
0331ea6
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  • Various CLI bug fixes. No changes to rules.

NOTE: This release will not be deployed to production game engine.

v1.0.17

19 Jan 23:39
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  • Add new 'constrictor' game mode
  • Invert Y-Axis to match Battlesnake API (will have to be accounted for in new game engine)

v1.0.16

11 Dec 05:13
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  • Test new goreleaser setup

v1.0.15

20 Nov 20:04
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  • Parameterize food spawn chance and min food count.

v1.0.14

10 Nov 21:39
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  • Prevent food from spawning within one move of a snake

v1.0.13

10 Sep 19:17
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Rename "EliminatedByStarvation" > "EliminatedByOutOfHealth"

v1.0.12

29 Jul 20:16
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Merge branch 'master' of github.com:BattlesnakeOfficial/rules

v1.0.11

29 Jul 17:25
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Royale: Shrink a random edge instead of the whole board