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@Runemoro Runemoro released this 04 Jan 00:15
  • Implemented dynamic model loading: no baked models, models, textures, or block states are created when the game starts. Instead, everything is loaded during gameplay as needed and unloaded when no longer needed.
  • Reduced block state memory usage by using bit fields rather than maps
  • Disabled the initial world chunk load to improve world load speed in exchange of minor lag and missing chunks for the first few seconds