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Building 3D AI-Enabled Tools
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Building 3D AI-Enabled Tools

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Hossam86/README.md

Hi there 👋, I'm Hossam

Software engineer with solid mathematical and statistical background

Throughout my career, I had the opportunity to work on various projects that involved developing software applications for different industries, such as 3D CAD, Digital Dentistry, and Gaming. Now I focus on utilizing state-of-the-art mathematical modeling, computational geometry, and computer vision algorithms in developing scientific 3D AI-enabled tools to solve complex problems also, I enjoy identifying the root causes of the problems by mathematical modeling, statistical modeling, data models, or even 3D numerical simulation to mimic what's going on deep beneath.

I have been involved in all software development life cycle phases, from requirement gathering and designing to coding, testing, and maintenance. I have extensive knowledge of object-oriented and data-oriented programming concepts, algorithms, and data structures, which have helped me to develop high-quality, efficient, and scalable applications.

Skills:

  • C
  • C++
  • QML/HMI
  • Multithreading
  • Visualization
  • Computational Geometry
  • Image Processing
  • Machine Learning
  • Deep Learning
  • Computer Vision
  • SLAM

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  1. geometry_algorithms geometry_algorithms Public

    Single-precision C++ implementation for core geometry algorithms

    C++

  2. computational_objects computational_objects Public

    Generic C++ implementation for mathematical objects such as graphs, matrices, meshes, and polynomials.

    C++

  3. mesh_slicing mesh_slicing Public

    Generating slices from STL objects

    C++ 4 2

  4. design_patterns design_patterns Public

    Modern C++ implementation for design patterns

    C++

  5. learn_opengl learn_opengl Public

    sandbox for OpenGL examples

    C++

  6. sphere_triangle_intersect sphere_triangle_intersect Public

    C++ implementation for the intersection of moving sphere and triangle

    C++ 1