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Community Scripts/Dungeons/Alex - Burden of Father [A4N] -- 15-30fps Edition.lua
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--[[ | ||
FPS Rate Version: 15-30 | ||
This is meant to be used for Alexander - The Burden of the Father (NORMAL NOT SAVAGE) | ||
It's setup to where you should be able to loop it as many time as you want, and be able to farm mats for GC seals | ||
Known classes to work: ALL | ||
Version: 3.0 | ||
Created by: Ice, Class Support: Ellipsis | ||
Creators note: thank you Ellipsis for getting all the classes working, you did an amazing job. You deserve the credit here. | ||
Plugins that are used are: | ||
-> Visland (for pathing) | ||
-> Pandora (Setting "Open Chest") | ||
-> RotationSolver | ||
]] | ||
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-- How many loops do you wanna do | ||
NumberofLoops = 30 | ||
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--Visland Loops | ||
Alex_Start = "H4sIAAAAAAAACk2PW2vDMAyF/4ueTXCyNJv9VrYO8tDdIVvHKKbVqKG2Rq3uQsh/nxJctjcd6dPRUQ83LiBYmO/xe12vH0FB534+yEdOYF97uKPk2VME28MzWF3oqrmYmaY2Cl7AlrqY1ea8qhWswJrCNGdaV4MoitheyYKCB7f1R3ErCxFL+sSAkadJGxkPbsOd591tpv/3cjgJlXb0dZpIGnF7d/uEf/gUsVSwCMSnwy1jyOV8IrK4P2LiXI/GnfPjt9lxVNd0uKS4zZ8LNjaffMClcHp4G34B1YIamzkBAAA=" | ||
Alex_Chest = "H4sIAAAAAAAACuWQSWvDMBCF/0qZsyMkR7It3UIX8CHdCLgLJYhkTASxVWy5C8b/vYpj40ALvRZ605t5enr6WrjWBYKCxR4/1ny9ggAy/flqTelqUM8t3NraOGNLUC08gAqJFDGXEQ/gERSjJKJcijCAJ1AzQZKEJiHrvLQlphegaAD3emsaH8aIF0v7hgWWrt+kpcNKb1xm3O5mcJ/Ohm6+U72z7+PGl/Fpud7XONn7hiyAy8K68eHUYTEcF71jEHcN1m44H4IzbdyUeFBXtjq35Xb4OD0OV6bApffRLviGZUYJo5IyGU9kBOeRkEcykgjJEhH/QzIhoaHkyURlLrk4UonIPJpTmZxQ4YfdyMVf/Y0Ljz3hH8i4CnXdVHi2sXmO1Z8D9dJ9Ad/rgrl7AwAA" | ||
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-- Values that are needed for the whole script | ||
CurrentLoop = 1 -- This is just the loop counter itself, keeps tracks of how many you've done. | ||
DutyCounter = 0 | ||
DutyFail = 0 | ||
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::LoopTest:: | ||
if NumberofLoops >= CurrentLoop then | ||
yield("/echo Loop: "..CurrentLoop.." out of ".. NumberofLoops) | ||
elseif NumberofLoops < CurrentLoop then | ||
goto StopLoop | ||
end | ||
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::DutyFinder:: | ||
if DutyFail == 4 then | ||
goto StopLoop | ||
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elseif DutyCounter == 0 then -- Initially setting up duty to loop Alexander - Burden of the Father (A4N) | ||
yield("/visland resume") | ||
yield("/visland stop") | ||
yield("/dutyfinder") | ||
yield("/wait 2") | ||
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-- Setting up Unsync if it wasn't already | ||
yield("/pcall ContentsFinder True 15") | ||
yield("/wait 2") | ||
yield("/pcall ContentsFinderSetting True 1 1 1") | ||
yield("/wait 2") | ||
yield("/pcall ContentsFinderSetting True 0") | ||
yield("/wait 2") | ||
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yield("/pcall ContentsFinder True 12 1") -- Clearing out any old duties | ||
yield("/wait 2") | ||
OpenRegularDuty(115) | ||
yield("/wait 1") | ||
yield("/send NUMPAD0") | ||
yield("/wait 1") | ||
yield("/send NUMPAD0") | ||
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yield("/pcall ContentsFinder True 12 0") | ||
DutyCounter = DutyCounter + 1 | ||
yield("/wait 2.0") | ||
elseif DutyCounter == 1 then -- Quicker menu'ing here to load in | ||
yield("/visland resume") | ||
yield("/visland stop") | ||
yield("/dutyfinder") --Open Duty Finder | ||
yield("/wait 2") | ||
yield("/pcall ContentsFinder True 12 0") --Duty Load | ||
yield("/wait 2") | ||
elseif DutyCounter == 2 then | ||
yield("/echo Hmm... it seems like this has failed, so going to reset it") | ||
DutyCounter = 0 | ||
DutyFail = DutyFail + 1 | ||
goto DutyFinder | ||
end | ||
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::DutyCommence:: | ||
yield("/click duty_commence") | ||
yield("/wait 3") | ||
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while GetCharacterCondition(45) do | ||
yield("/wait 1") | ||
end | ||
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::Start:: | ||
if IsInZone(445) then | ||
yield("/wait 1") | ||
end | ||
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while IsAddonVisible("_Image") == false do | ||
yield("/wait 1") | ||
end | ||
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::BattleInitialize:: | ||
manip_phase = 0 | ||
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if GetCharacterCondition(26, false) | ||
then | ||
-- Target selection and movement logic | ||
local current_target = GetTargetName() | ||
if not current_target or current_target == "" then | ||
yield("/targetenemy") -- Attempt to auto-target the next enemy | ||
current_target = GetTargetName() | ||
if current_target == "" then | ||
yield("/wait 0.5") -- Wait for a longer period if no target is found | ||
end | ||
end | ||
-- This wait might be too long for fast-paced combat scenarios; adjust as needed | ||
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local enemy_max_dist = 40 | ||
local dist_to_enemy = GetDistanceToTarget() | ||
if dist_to_enemy and dist_to_enemy > 0 then | ||
if dist_to_enemy <= enemy_max_dist then | ||
local enemy_x = GetTargetRawXPos() | ||
local enemy_y = GetTargetRawYPos() | ||
local enemy_z = GetTargetRawZPos() | ||
yield("/visland moveto " .. enemy_x .. " " .. enemy_y .. " " .. enemy_z) | ||
yield("/wait 1") | ||
--yield("/send KEY_1") | ||
yield("/rotation manual") | ||
yield("/wait 5") -- Adjust wait time as necessary for movement completion | ||
yield("/visland stop") -- Stop movement after reaching near the target | ||
end | ||
end | ||
end | ||
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::StartofBattle:: | ||
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yield("/wait 0.5") | ||
--rotation | ||
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while GetCharacterCondition(26) do | ||
yield("/wait 1") | ||
-- Target selection and movement logic | ||
local current_target = GetTargetName() | ||
if not current_target or current_target == "" then | ||
yield("/targetenemy") -- Attempt to auto-target the next enemy | ||
current_target = GetTargetName() | ||
if current_target == "" then | ||
yield("/wait 0.5") -- Wait for a longer period if no target is found | ||
end-- This wait might be too long for fast-paced combat scenarios; adjust as needed | ||
end | ||
local enemy_max_dist = 40 | ||
local dist_to_enemy = GetDistanceToTarget() | ||
if dist_to_enemy and dist_to_enemy > 0 then | ||
if dist_to_enemy <= enemy_max_dist then | ||
local enemy_x = GetTargetRawXPos() | ||
local enemy_y = GetTargetRawYPos() | ||
local enemy_z = GetTargetRawZPos() | ||
yield("/visland moveto " .. enemy_x .. " " .. enemy_y .. " " .. enemy_z) | ||
yield("/wait 2.5") -- Adjust wait time as necessary for movement completion | ||
yield("/visland stop") -- Stop movement after reaching near the target | ||
end | ||
end | ||
end | ||
-- This section might need an additional command to re-target or adjust positioning | ||
-- if the enemy is beyond the max distance, depending on your needs. | ||
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yield ("/wait 4") | ||
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if (not GetCharacterCondition(26)) then | ||
yield("/rotation cancel") | ||
yield("/visland exectemponce "..Alex_Chest) | ||
end | ||
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yield("/wait 2") | ||
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while IsMoving() do | ||
yield("/wait 1") | ||
end | ||
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CurrentLoop = CurrentLoop + 1 | ||
yield("/echo Leaving the instance") | ||
yield("/wait 0.3") | ||
yield("/pdfleave") | ||
yield("/wait 1") | ||
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while GetCharacterCondition(45) do | ||
yield("/wait 1") | ||
yield("/echo Transitioning") | ||
end | ||
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goto LoopTest | ||
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::StopLoop:: | ||
if DutyFail < 4 then | ||
yield("/echo Alex Looping has completed") | ||
elseif DutyFail >= 4 then | ||
yield("/echo It seems like it's failed, maybe lag?") | ||
end |
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18 changes: 18 additions & 0 deletions
18
Community Scripts/Dungeons/arbitrary duty solver/1044.duty
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1,196.96076965332,185.99942016602,-5.5055732727051,5,0 | ||
1,232.08404541016,155.68911743164,-30.1077003479,3,0 | ||
1,190.95698547363,151.87268066406,-81.554885864258,3,0 | ||
1,172.84265136719,156.0,-25.480905532837,3,0 | ||
1,191.6067199707,76.0,0.05311793833971,3,0 | ||
1,175.10542297363,76.0,3.9009022712708,3,0 | ||
1,176.16802978516,102.21385955811,-67.949180603027,3,0 | ||
1,168.72315979004,101.79106140137,-106.60729217529,3,0 | ||
0,136.84997558594,78.846633911133,-86.483200073242,3,0 | ||
0,92.192047119141,66.560981750488,24.106510162354,3,0 | ||
1,242.15399169922,66.38240814209,85.118667602539,3,0 | ||
0,229.8122253418,64.799140930176,67.407188415527,3,180 | ||
1,-63.371337890625,-103.96941375732,-0.93277209997177,3,0 | ||
0,-164.94715881348,-104.39965820313,0.32639053463936,3,0 | ||
1,-176.00271606445,-103.88856506348,0.29225087165833,3,0 | ||
0,-218.74710083008,-103.99738311768,0.634516954422,3,0 | ||
0,-237.78915405273,-103.99738311768,-18.510906219482,3,300 | ||
0,-561.11535644531,-268.0,220.39717102051,3,0 |
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