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Merge pull request #27 from Live2D/develop
Update to Cubism 4 SDK for Native beta1
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root = true | ||
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[*] | ||
indent_style = space | ||
indent_size = 4 | ||
end_of_line = lf | ||
# TODO: Specify character set | ||
charset = unset | ||
insert_final_newline = true | ||
trim_trailing_whitespace = true |
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# Auto detect text files and perform LF normalization | ||
* text=auto | ||
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# Explicitly declare files as LF | ||
*.cpp text eol=lf | ||
*.hpp text eol=lf | ||
*.txt text eol=lf | ||
*.md text eol=lf | ||
.editorconfig text eol=lf | ||
.gitattributes text eol=lf | ||
*.gitignore text eol=lf |
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# Changelog | ||
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All notable changes to this project will be documented in this file. | ||
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), | ||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). | ||
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## [4-beta.1] - 2019-09-04 | ||
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### Added | ||
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- Support new Inverted Masking features. | ||
- Add `.editorconfig` and `.gitattributes` to manage file formats. | ||
- Add `.gitignore`. | ||
- Add `CHANGELOG.md`. | ||
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### Changed | ||
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- Convert all file formats according to `.editorconfig`. | ||
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### Fixed | ||
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- Fix typo of `CubismCdiJson`. | ||
- Fix invalid expressions of `CubismCdiJson`. | ||
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[4-beta.1]: https://github.com/Live2D/CubismNativeFramework/compare/0f5da4981cc636fe3892bb94d5c60137c9cf1eb1...4-beta.1 |
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# Cubism Native Framework | ||
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Live2D Cubism 3 Editorで出力したモデルをアプリケーションで利用するためのフレームワークです。 | ||
Live2D Cubism 4 Editorで出力したモデルをアプリケーションで利用するためのフレームワークです。 | ||
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モデルを表示、操作するための各種機能を提供します。 | ||
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モデルをロードするにはCubism Coreライブラリと組み合わせて使用します。 | ||
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# コンポーネント | ||
## コンポーネント | ||
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## Effect | ||
### Effect | ||
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自動まばたきやリップシンクなど、モデルに対してモーション情報をエフェクト的に付加する機能を提供します。 | ||
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## Id | ||
### Id | ||
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モデルに設定されたパラメータ名・パーツ名・Drawable名を独自の型で管理する機能を提供します。 | ||
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## Math | ||
### Math | ||
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行列計算やベクトル計算など、モデルの操作や描画に必要な算術演算の機能を提供します。 | ||
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## Model | ||
### Model | ||
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モデルを取り扱うための各種機能(生成、更新、破棄)を提供します。 | ||
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## Motion | ||
### Motion | ||
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モデルにモーションデータを適用するための各種機能(モーション再生、パラメータブレンド)を提供します。 | ||
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## Physics | ||
### Physics | ||
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モデルに物理演算による変形操作を適用するための機能を提供します。 | ||
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## Rendering | ||
### Rendering | ||
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各種プラットフォームでモデルを描画するためのグラフィックス命令を実装したレンダラを提供します。 | ||
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## Type | ||
### Type | ||
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フレームワーク内で使用するC++型定義を提供します。 | ||
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## Utils | ||
### Utils | ||
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JSONパーサーやログ出力などのユーティリティ機能を提供します。 | ||
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# Live2D Cubism Core for Native | ||
## Live2D Cubism Core for Native | ||
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当リポジトリにはLive2D Cubism Core for Nativeは同梱されていません。 | ||
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当リポジトリにはLive2D Cubism Core for Nativeは同梱されていません。ダウンロードするには[こちら](https://live2d.github.io/)のページを参照ください。 | ||
ダウンロードするには[こちら](https://www.live2d.com/download/cubism-sdk/download-native/)のページを参照ください。 | ||
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# サンプル | ||
## サンプル | ||
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標準的なアプリケーションの実装例については、下記サンプルリポジトリを参照ください。 | ||
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[CubismNativeSamples](https://github.com/Live2D/CubismNativeSamples) | ||
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# マニュアル | ||
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[Cubism SDK Manual](http://docs.live2d.com/cubism-sdk-manual/top/) | ||
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## マニュアル | ||
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# 変更履歴 | ||
[Cubism SDK Manual](https://docs.live2d.com/cubism-sdk-manual/top/) | ||
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当リポジトリの変更履歴については[コミットログ](https://github.com/Live2D/CubismNativeFramework/commits/master)を参照ください。 | ||
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## 変更履歴 | ||
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# TODO | ||
当リポジトリの変更履歴については[CHANGELOG.md](/CHANGELOG.md)を参照ください。 | ||
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- 無し | ||
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## ライセンス | ||
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# ライセンス | ||
Cubism Native Framework は Live2D Open Software License で提供しています。 | ||
- Live2D Open Software License | ||
[日本語](http://www.live2d.com/eula/live2d-open-software-license-agreement_jp.html) | ||
[English](http://www.live2d.com/eula/live2d-open-software-license-agreement_en.html) | ||
- Live2D Open Software License | ||
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[日本語](https://www.live2d.com/eula/live2d-open-software-license-agreement_jp.html) | ||
[English](https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html) | ||
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Live2D Cubism Core for Native は Live2D Proprietary Software License で提供しています。 | ||
- Live2D Proprietary Software License | ||
[日本語](http://www.live2d.com/eula/live2d-proprietary-software-license-agreement_jp.html) | ||
[English](http://www.live2d.com/eula/live2d-proprietary-software-license-agreement_en.html) | ||
- Live2D Proprietary Software License | ||
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[日本語](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_jp.html) | ||
[English](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_en.html) | ||
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直近会計年度の売上高が 1000 万円以上の事業者様がご利用になる場合は、SDKリリース(出版許諾)ライセンスに同意していただく必要がございます。 | ||
- [SDKリリース(出版許諾)ライセンス](http://www.live2d.com/ja/products/releaselicense) | ||
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直近会計年度の売上高が 1000 万円以上の事業者様がご利用になる場合は、SDKリリース(出版許諾)ライセンスに同意していただく必要がございます。 | ||
- [SDKリリース(出版許諾)ライセンス](https://www.live2d.com/ja/products/releaselicense) | ||
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*All business* users must obtain a Publication License. "Business" means an entity with the annual gross revenue more than ten million (10,000,000) JPY for the most recent fiscal year. | ||
- [SDK Release (Publication) License](http://www.live2d.com/en/products/releaselicense) | ||
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- [SDK Release (Publication) License](https://www.live2d.com/en/products/releaselicense) |
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