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Enable encounters in quest mode #1186

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crhbetz
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@crhbetz crhbetz commented Aug 1, 2021

Due to PD being able to hide Pokemon on the game map, it is no longer a problem that Pokemon might be clicked instead of the Pokestop during quest scan.

Thus, checking for these clicks based on received encounter data is no longer necessary and encounters can be received without
disturbing the quest scan flow.

This PR enables the relevant settings mon_ids_iv and all_mons for pokestop areas (database change!) and changes the quest scan workflow to ignore encounter data while trying to open a pokestop.

Due to PD being able to hide Pokemon on the game map, it is no longer a
problem that Pokemon might be clicked instead of the Pokestop during
quest scan. Thus, checking for these clicks based on received encounter
data is no longer necessary and encounters can be received without
disturbing the quest scan flow.
Completely remove LatestReceivedType.MON from _check_for_data_content in
WorkerQuests - we do not need to act on Encounter data while quest
scanning anymore, it can be ignored.
@domizei385
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Tested and working 👍

@ChaosEmpire
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running sinced weeks without issues

2022-02-21 'upstream/master' into quest-encounters
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3 participants