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ForceSequence - Add 'loop', 'speed' arguments + Fix animation speed bug #431

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This pull request allows developers to loop and change the speed of forced sequences.
Additionally, this fixes a bug that would cause forced sequences to play at an accelerated rate if the player was running.

This video demonstrates the functionality of this pull request with a call to the function:
client:ForceSequence("pickup", _, 10, _, true, 10)

@thinedave
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Animation speed bugfix differs from #409 by hooking into the function that changes animation speed rather than setting local velocity, which may affect the bNoFreeze argument.

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