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fabric/src/main/java/com/noxcrew/noxesium/mixin/sodium/SodiumGlProgramMixin.java
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package com.noxcrew.noxesium.mixin.sodium; | ||
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import com.llamalad7.mixinextras.injector.wrapmethod.WrapMethod; | ||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation; | ||
import com.noxcrew.noxesium.NoxesiumMod; | ||
import me.jellysquid.mods.sodium.client.gl.GlObject; | ||
import me.jellysquid.mods.sodium.client.gl.shader.GlProgram; | ||
import me.jellysquid.mods.sodium.client.gl.shader.uniform.GlUniform; | ||
import me.jellysquid.mods.sodium.client.gl.shader.uniform.GlUniformBlock; | ||
import org.lwjgl.opengl.GL20C; | ||
import org.lwjgl.opengl.GL32C; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
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import java.util.function.IntFunction; | ||
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/** | ||
* Directly based on <a href="https://github.com/lni-dev/SodiumCoreShaderSupport/blob/1.20.6/src/main/java/de/linusdev/mixin/MixinGLProgram.java">Sodium Core Shader Support</a>. | ||
*/ | ||
@Mixin(value = GlProgram.class, remap = false) | ||
public class SodiumGlProgramMixin extends GlObject { | ||
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@WrapMethod(method = "bindUniform") | ||
private <U extends GlUniform<?>> U noxesium$bindUniform(String name, IntFunction<U> factory, Operation<U> original) { | ||
var index = GL20C.glGetUniformLocation(this.handle(), name); | ||
if (index < 0) { | ||
var error = GL20C.glGetError(); | ||
if (error == GL20C.GL_INVALID_OPERATION) { | ||
NoxesiumMod.getInstance().getLogger().warn("Error while binding uniform: GL_INVALID_OPERATION"); | ||
} else if (error == GL20C.GL_INVALID_VALUE) { | ||
NoxesiumMod.getInstance().getLogger().warn("Error while binding uniform: GL_INVALID_VALUE"); | ||
} else { | ||
NoxesiumMod.getInstance().getLogger().warn("Unknown error while binding uniform, code: {}", error); | ||
} | ||
} | ||
return (U) factory.apply(index); | ||
} | ||
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@WrapMethod(method = "bindUniformBlock") | ||
private GlUniformBlock noxesium$bindUniformBlock(String name, int bindingPoint, Operation<GlUniformBlock> original) { | ||
var index = GL32C.glGetUniformBlockIndex(this.handle(), name); | ||
if (index < 0) { | ||
var error = GL20C.glGetError(); | ||
if (error == GL20C.GL_INVALID_OPERATION) { | ||
NoxesiumMod.getInstance().getLogger().warn("Error while binding uniform block: GL_INVALID_OPERATION"); | ||
} else if (error == GL20C.GL_INVALID_VALUE) { | ||
NoxesiumMod.getInstance().getLogger().warn("Error while binding uniform block: GL_INVALID_VALUE"); | ||
} else { | ||
NoxesiumMod.getInstance().getLogger().warn("Unknown error while binding uniform block, code: {}", error); | ||
} | ||
} | ||
GL32C.glUniformBlockBinding(this.handle(), index, bindingPoint); | ||
return new GlUniformBlock(bindingPoint); | ||
} | ||
} |
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