3.0.4.171
Alloyer
- New block that can alloy from neighboring tanks
- Based on the original block from TInker's Complement
- First step in the nether smeltery progression
- Made from scorched bricks, the new nether alternative to seared bricks
- UI shows neighboring tanks
Foundry
- Nether smeltery alternative
- Crafted from scorched blocks, quartz, and obsidian
- Requires the corners in the structure, unlike the smeltery
- Larger fluid capacity to make up for the extra blocks needed, but cannot alloy
- Ores produce byproducts but less base metal
Smeltery
- Improved behavior of casting tables with existing items
- Fix progress bars not properly updating in the UI sometimes
- Now 4 tank variants instead of 3, and the names make the capacity clear. Means a gauge is available for both ingots and buckets
- Diamond and quartz can both be melted in the smeltery now
- Eyes of ender, granite, and diorite can all be casted
- Casting channels can now be set to accept input on the side without a channel being there, allowing other mod's pipes to fill them
- Obsidian alloying now uses less water, means you only need 3 water bottles from piglin bartering to make a foundry
- Fix emptied copper cans not stacking with freshly crafted cans
- Tagged faucets for smeltery compatibility
Tools
- The offhand no longer renders when holding a 2 handed tool
- Scorched stone is a new tool material
- Rename sword blade to tool blade, to make kama usage less awkward
- Tweak searing, bonus damage now works on fiery mobs
- Lowered damage multipliers on many tools, strongest tools are now 1.5x but a few tools have higher base damage
- Tool base damage is now calculated before handle multipliers, making the multiplier a bit stronger
- Adjust a few tool stats in light of the above change
- Kamas now break cactus faster
- Improve display of chests in the crafting station
- Colors on handle multipliers are a bit darker now, so they read better in the book
New modifiers
- New overforced modifier: increases overslime capacity using slimesteel reinforcements
- Add shiny modifier, makes tool glow
- Add sweeping edge modifier for swords, like vanilla
- Added exchanging, causes blocks you mine to be replaced with the block in the offhand
- Added
tconstruct:red_extra_upgrade
,tconstruct:green_extra_upgrade
, andtconstruct:blue_extra_upgrade
, three modifiers like writable or recapitated that give +1 upgrade slot, but with no recipe. Intended for modpacks that want to provide quest rewards or integrate more mods with Tinkers
Modifier changes
- Changed reinforced recipe: uses 24 iron reinforcements (net cost is 6 obsidian, 8 iron ingots)
- Changed luck recipe, it was too cheap and the mechanics were a bit convoluted
- Strengthen necrotic, restoration is now 0 to level * 5%, instead of a level * 10% chance of restoring 10%
- Beheading is now severing, and it has a few more drops including rabbits feet and spider eyes
- Added JEI recipe transfer support for modifier recipes
- Remove caps on gilded, expanded, and reach, allowing 3 levels of them on swords due to their extra ability slot
- Fix piercing not working and cooldown being ignored
- Remove modifier removal via sponges for now, it was making certain mechanics hard to implement. It will be brought back later as part of the modifier workstation
Worldgen
- Fix clay islands using the wrong type of tall grass
- Fix slimy grass and ferns not being replacable
- Fix cobalt ore not properly culling in walls
Textures
- New textures for tinkers bronze, plus a few unimplemented materials (big thanks to RCXcrafter)
- New textures for molten obsidian and molten glass
- Adjusted many fluid and tool material colors to better match the items and fluids
- Fluid textures and colors can now be controlled by resource packs
- Fix silky cloth having the wrong palette
Technical
- Added crafttweaker support (thanks Jared)
- Adjust tool tags a bit related to melee or harvest
- Material traits are now their own JSON instead of being part of the material JSON, and it supports traits per stat type
- Rework material stats JSON a bit to make them behave more like tags