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Triggler

errational edited this page Sep 8, 2020 · 2 revisions

Overview

Triggler provides a way to build attribute-driven triggers for Conditions and Macros.

A prime example would be when a token drops below 50% hp, add an Injured condition to the token.

Details

main-window

Triggler is accessible via a button in the Settings tab of the Foundry sidebar.

The main window provides a series of dropdown selectors associated to the hierarchy of the Actor data.

Category

This is the high-level grouping of Actor object attributes that you want to expose.

Attribute

The attribute holds the key property for deeply-nested properties, or the property itself for shallow properties

Property 1

If the attribute is not the lowest-level property, specify a property to check. For example: if the attribute is hp the property might be value which is a nested object property of hp

Operator

The mathematical operator to test the value with

Value

The value can be a number, percentage, text or boolean (true/false), which when true fires the trigger.

Property 2 (optional)

Property 2 represents a secondary property of the attribute to use for percentage or range-based triggers.

Settings

N/A

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