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Add all the textureSample tests. cube and cube-array tests with derivatives are currently skipped or filtered out as the software rasterizer can't handle this case correctly or at least doesn't match too many GPUs. Rather than increase the tolerances I'm hoping to find something I can measure, like the mapping between derivative and mix-weight, that will give us some way to test per GPU. There's a big change to the soft rasterizer to compute derivatives by setting up 2x2 pixels and computing the derivatives by the differences between the directions.
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