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SoundStage VR is a virtual reality music sandbox built specifically for room-scale VR

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jariy/soundstagevr

 
 

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This project was forked from milenniummike/soundstagevr Updated work with SteamVR 1.8.21 and Unity 2019.2.0f1

SoundStage VR

SoundStage VR is a virtual reality music sandbox built specifically for room-scale VR. Whether you're a professional DJ creating a new sound, or a hobbyist who wants to rock out on virtual drums, SoundStage gives you a diverse toolset to express yourself.

Latest Features

  • Uses valve renderer adaptive MSAA
  • Added a realtime camera feed - this needs to be enabled in Steam - useful for seeing external instruments.
  • Added a spotlight that can be triggered using a pulse.

Proposed Roadmap

visuals

  • mesh / fbx viewer
  • particle generator

enhancements

  • mixer aux to headphones
  • drum velocity
  • teleport
  • environment selector

instruments

  • chord sequencer - simple buttons with chords in chosen key
  • physics ball - creates pulse on collision
  • video loop and scrubber

Requirements

  • An HTC Vive or Oculus Touch running SteamVR
  • Unity 5.5.5f1 if you'd like to modify the project

Setup

The Unity project can run without any additional components - just open the main scene to get started.

That being said, the project is missing two third-party components available in the Unity Asset Store:

To use each of these assets, add the full asset package to the third_party folder. If they are not automatically replaced, remove the corresponding placeholder scripts in that same folder.

A full build of the project with the third-party components is included in the bin folder.

Credits

CREATED BY

Logan Olson

SOUND DESIGNER (SAMPLES)

Reek Havok

PROGRAMMING CONSULTANT

Giray Ozil <-iumlat

MUSIC CONSULTANT

Ron Fish

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SoundStage VR is a virtual reality music sandbox built specifically for room-scale VR

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