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desmo9k edited this page Jan 26, 2015 · 6 revisions

#Game Design Ideas

Generally wanted

  • 2D
  • Multiplayer
  • Content Generation

##Shapeshifter (preferred)

  • Change into objects/beings to trick/avoid/fight enemies or solve puzzles

    • e.g. Change into a vase inside a house to avoid being seen.
    • but: your transformation is not perfect, you have to learn to master it.
      • e.g. vase with glasses/mustache/bunny ears -> low disguise level in the beginning.
      • e.g. frog can only jump once in the air, later more often
      • plenty of easter eggs possible (e.g. cardboard box from "metal gear solid" series)
  • Auto generated monsters/enemies

    • generated out of a set of body parts (head, arms (2, 4, 6), legs, tail, body, ...)
      • see "pokemon fusion"
    • animation???
  • few or no attacks(?) -> stealth?

    • try to avoid attacks if possible
  • (local) Co-op: help each other through the level

    • e.g. player1 transforms into baseball bat, player2 uses him to fight off enemies
    • e.g. player1 transforms into fan, player2 transforms into paper plane, ...
    • e.g. player1 transforms into vase, player2 into flowers, to achieve better disguise values
    • => would need gamepad support.
  • AI of monsters/enemies would be trivial -> attack on sight, react to louder sounds -> no actual cognitive AI

  • possible story:

    • sorcerer (student) learns basics of transformation from his master (tutorial: you play the master), then needs to do stuff on his own (Coop: with other student(s))
    • e.g. saving the master, saving, the princess, saving the world... whatever.
  • possible setting:

    • medieval, modern elements
    • funny, humorous, not serious
      • see "Magicka"
  • Inspiration:

    • Magicka (setting, story, humor)
    • Mark of the Ninja (stealth, confusion-spells ?)
    • Rogue Legacy (setting, humor, jump-n-run, enemies, ...)

##Strategy Space Shooter

  • Auto generated space (Planets, Asteroids,...)

  • Choose a battlefield (set marks on a map), place spaceships, fight as one of them.

    • e.g. in an asteroids belt enemies can't find you that easily, but you have to avoid collisions.
  • Gain resources/money from enemies to buy new ships/weapons/upgrades/...

  • Multiplayer (versus) -> LAN

    • evtl. singelplayer, but a "humanlike" AI is needed here (strategy, planing, ...)

unfinished:

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