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Game Design Ideas
desmo9k edited this page Jan 26, 2015
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#Game Design Ideas
- 2D
- Multiplayer
- Content Generation
##Shapeshifter (preferred)
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Change into objects/beings to trick/avoid/fight enemies or solve puzzles
- e.g. Change into a vase inside a house to avoid being seen.
- but: your transformation is not perfect, you have to learn to master it.
- e.g. vase with glasses/mustache/bunny ears -> low disguise level in the beginning.
- e.g. frog can only jump once in the air, later more often
- plenty of easter eggs possible (e.g. cardboard box from "metal gear solid" series)
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Auto generated monsters/enemies
- generated out of a set of body parts (head, arms (2, 4, 6), legs, tail, body, ...)
- see "pokemon fusion"
- animation???
- generated out of a set of body parts (head, arms (2, 4, 6), legs, tail, body, ...)
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few or no attacks(?) -> stealth?
- try to avoid attacks if possible
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(local) Co-op: help each other through the level
- e.g. player1 transforms into baseball bat, player2 uses him to fight off enemies
- e.g. player1 transforms into fan, player2 transforms into paper plane, ...
- e.g. player1 transforms into vase, player2 into flowers, to achieve better disguise values
- => would need gamepad support.
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AI of monsters/enemies would be trivial -> attack on sight, react to louder sounds -> no actual cognitive AI
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possible story:
- sorcerer (student) learns basics of transformation from his master (tutorial: you play the master), then needs to do stuff on his own (Coop: with other student(s))
- e.g. saving the master, saving, the princess, saving the world... whatever.
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possible setting:
- medieval, modern elements
- funny, humorous, not serious
- see "Magicka"
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Inspiration:
- Magicka (setting, story, humor)
- Mark of the Ninja (stealth, confusion-spells ?)
- Rogue Legacy (setting, humor, jump-n-run, enemies, ...)
##Strategy Space Shooter
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Auto generated space (Planets, Asteroids,...)
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Choose a battlefield (set marks on a map), place spaceships, fight as one of them.
- e.g. in an asteroids belt enemies can't find you that easily, but you have to avoid collisions.
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Gain resources/money from enemies to buy new ships/weapons/upgrades/...
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Multiplayer (versus) -> LAN
- evtl. singelplayer, but a "humanlike" AI is needed here (strategy, planing, ...)
unfinished:
- Gamedesign skript (is halt leider deutsch)
- from Wohlbrecht for "Praxis der Spieleentwicklung" http://data.wohlbrecht.de/emptyspaces_skript.pdf
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