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pgoapi-swift - a Pokemon Go API library for Swift

This library allows you to communicate with the Pokemon GO servers as if you are a native client.

The master branch supports the legacy pgoapi (0.35.0) in Swift 2.2.

Requirements

Swift 3.0 - Version 45 branch:

  • Xcode 8.1
  • iOS 9+/OSX 10.11+

Note: Older Swift versions are not supported anymore.

Features

  • Authentication (both PTC and Google)
  • All implemented API requests in POGOProtos (player details, inventory, map objects..)
  • Platform request and signature builder
  • Support for the new niahash
  • and much (much!) more.

Documentation

See the documentation for details on classes, protocols, structs, enums and functions used in the framework.

Protos

To update the protos, compile the Swift3.0 branch of alexeyxo/protobuf-swift and run the build script (./scripts/build.sh). Afterwards, pull the latest version of AeonLucid/POGOProtos and use protos_update.sh or run these commands:

cd POGOProtos
python compile_single.py --lang=swift --out=../PGoApi/Classes/protos/

Contributing

Any contribution would be greatly appreciated!

Credits

Special thanks to https://github.com/tejado/pgoapi for the python implemention as well as https://github.com/AeonLucid/POGOProtos for specing out the protos.

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A Pokemon GO API library for Swift

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