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In-App Purchase Simulator plugin for Cordova

This is a simple Cordova plugin that overrides all of the methods of cordova-plugin-inapppurchase to enable developers to test their in-app purchase workflow on Android and iOS devices, or in the browser, by creating local sandbox that simulates the plugin's in-app purchase functionality.

The following methods are currently supported:

inAppPurchase.getProducts(productIds);
inAppPurchase.buy(productId);
inAppPurchase.subscribe(productId); // Not currently implemented
inAppPurchase.consume(type, receipt, signature);
inAppPurchase.restorePurchases();
inAppPurchase.getReceipt(); // Not currently implemented

Don't forget to disable the simulator and test your apps using the official App Store and/or Google Play sandbox environments before going into production!

Installation

cordova plugin add cordova-plugin-inapppurchase-simulator

Use

The quickest way to enable the local sandbox is to add the following command in your "deviceready" event handler:

inAppPurchaseSimulator.enable();

However, to make things more realistic, you can pass an array of products into the enable method in the same format as those returned by the original plugin, which will be used to populate buy dialogues, etc, for example:

let products =
[{
	productId: 'my.awesome.product',
	title: 'My Awesome Product',
	description: 'A super awesome product you definitely want to buy',
	currency: 'GBP',
	price: '£1.23',
	priceAsDecimal: 1.23
}];

inAppPurchaseSimulator.enable(products);

Alternatively, if you would like to automatically enable the simulator when you're testing in a browser, simulator or emulator (but not on devices):

inAppPurchaseSimulator.autoEnable(); // Accepts same optional "products" parameter as above

To clear any test purchases you've made, use:

inAppPurchaseSimulator.reset();

That's it!

Released under BSD 3-Clause license.

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Overrides methods of cordova-plugin-inapppurchase for testing

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