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Added PrimitiveType::TriangleStrip #485

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I'm porting some parts of contrast_renderer to miniquad/macroquad and it uses output in GL_TRIANGLE_STRIP format
I can maybe change format to GL_TRIANGLES later but for now I think this is the small change that won't break anything
And Metal and WebGL have it too

@birhburh birhburh marked this pull request as draft September 19, 2024 13:11
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