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Event Device Support (evdev) (MiczFlor#1943)
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* Add event device plugin

This implements an "event device" listener plugin,
that enables the user to configure the phoniebox to
respond to events from an "event device" (device under /dev/input).
This incluces eg button presses from an USB controller or keyboard.

* Adds documentation for the event device plugin

Includes a detailed how-to as well as example config

* Allow empty button config

This is an actual usecase in case someone wants to setup a device
and figure out the button ids by looking at the logs

* Update README.rst

* Improve README

- Remove duplicated section as suggested
- Add Zero Delay Arcade USB Encoder usecase

* Give more meaningfull name to listener thread variable

* Link to old documentation

* Remove README and fix typo

The documentation is now part of the markdown documentation

* Remove unecessary plain=1

* Remove indents in example code

There was some left over indentation from the old rtf format in the python code examples.

* Add example how to access evdev in docker

* Example for new Evdev config structure

This is tighly modeled after gpio.
In contrast to GPIO, this is a list of devices containing
each one or more input/output devices.
Eg a Joystick has keys but potentially also rumble or leds.

Currently only very simply input devices (buttons) are supported.
This structer should enable to extend this easily.

* Move evdev config to separate file

As suggested this should be a separate file, similar to the gpioz config

* Adapt evdev code to new config

Now the config for evdev is akin to GPIO.
The big difference is that multiple devices with each
multiple input/output devices are supported.

Note that the backend is still the old event device listener backend.
Thus to support more features, the backend would need to be
quite drastically overhauled.

* Update documentation for new evdev config format

* Fix wrong reference

* Fix bug to correctly check supported input device type

* Add more tests for evdev init

* Fix wrong attribute name

The attribute 'device_request' of EvDevKeyListener is now called 'device_name_request'

* Validate input config better

Fails if there is no device_name and setts proper default for 'exact'

* Add pyzmq installation for github action

This is required for some tests.

Following the instructions from issue MiczFlor#2050
Specifically: MiczFlor#2050 (comment)

* Revert "Add pyzmq installation for github action"

This reverts commit 75161b5.

As this was not working

* Mock `jukebox.publishing` in tests to avoid zmq

Currently it is hard to install zmq (MiczFlor#2050) and for
CI pytest `zmq` is not available.
As the test do not really require `jukebox.publishing`
running, mocking it in the test avoids it being imported.

Thus the tests do not require `zmq` to be installed.

---------

Co-authored-by: pabera <[email protected]>
Co-authored-by: Vito Zanotelli <[email protected]>
Co-authored-by: s-martin <[email protected]>
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1 change: 1 addition & 0 deletions documentation/builders/README.md
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* [Soundcards](./components/soundcards/)
* [HiFiBerry Boards](./components/soundcards/hifiberry.md)
* [RFID Readers](./../developers/rfid/README.md)
* [Event devices (USB and other buttons)](./event-devices.md)

## Web Application

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120 changes: 120 additions & 0 deletions documentation/builders/event-devices.md
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# Event devices

## Background
Event devices are generic input devices that are exposed in `/dev/input`.
This includes USB peripherals (Keyboards, Controllers, Joysticks or Mouse) as well as potentially bluetooth devices.

A specific usecase for this could be, if a Zero Delay Arcade USB Encoder is used to wire arcade buttons instead of using GPIO pins.

These device interface support various kinds of input events, such as press, movements and potentially also outputs (eg. rumble, led lights, ...). Currently only the usage of button presses as input is supported.

This functionality was previously implemented under the name of [USB buttons](https://github.com/MiczFlor/RPi-Jukebox-RFID/blob/develop/components/controls/buttons_usb_encoder/README.md).

The devices and their button mappings need to be mapped in the configuration file.

## Configuration

To configure event devices, first add the plugin as an entry to the module list of your main configuration file ``shared/settings/jukebox.yaml``:

``` yaml
modules:
named:
event_devices: controls.event_devices
```
And add the following section with the plugin specific configuration:
``` yaml
evdev:
enabled: true
config_file: ../../shared/settings/evdev.yaml
```
The actual configuration itself is stored in a separate file. In this case in ``../../shared/settings/evdev.yaml``.
The configuration is structured akin to the configuration of the [GPIO devices](./gpio.md).
In contrast to `gpio`, multiple devices (eg arcade controllser, keyboards, joysticks, mice, ...) are supported, each with their own `input_devices` (=buttons). `output_devices` or actions other than `on_press` are currently not yet supported.

``` yaml
devices: # list of devices to listen for
{device nickname}: # config for a specific device
device_name: {device_name} # name of the device
exact: False/True # optional to require exact match. Otherwise it is sufficient that a part of the name matches
input_devices: # list of buttons to listen for for this device
{button nickname}:
type: Button
kwargs:
key_code: {key-code}: # evdev event id
actions:
on_press: # Currently only the on_press action is supported
{rpc_command_definition} # eg `alias: toggle`
```
The `{device nickname}` is only for your own orientation and can be choosen freely.
For each device you need to figure out the `{device_name}` and the `{event_id}` corresponding to key strokes, as indicated in the sections below.

### Identifying the `{device_name}`

The `{device_name}` can be identified using the following Python snippet:

``` Python
import evdev
devices = [evdev.InputDevice(path) for path in evdev.list_devices()]
for device in devices:
print(device.path, device.name, device.phys)
```

The output could be in the style of:

```
/dev/input/event1 Dell Dell USB Keyboard usb-0000:00:12.1-2/input0
/dev/input/event0 Dell USB Optical Mouse usb-0000:00:12.0-2/input0
```

In this example, the `{device_name}` could be `DELL USB Optical Mouse`.
Note that if you use the option `exact: False`, it would be sufficient to add a substring such as `USB Keyboard`.

### Identifying the `{key-code}`

The key code for a button press can be determined using the following code snippet:

``` Python
import evdev
device = evdev.InputDevice('/dev/input/event0')
device.capabilities(verbose=True)[('EV_KEY', evdev.ecodes.EV_KEY)]
```

With the `InputDevice` corresponding to the path from the output of the section `{device_name}` (eg. in the example `/dev/input/event0`
would correspond to `Dell Dell USB Keyboard`).

If the naming is not clear, it is also possible to empirically check for the key code by listening for events:

``` Python
from evdev import InputDevice, categorize, ecodes
dev = InputDevice('/dev/input/event1')
print(dev)
for event in dev.read_loop():
if event.type == ecodes.EV_KEY:
print(categorize(event))
```
The output could be of the form:
```
device /dev/input/event1, name "DragonRise Inc. Generic USB Joystick ", phys "usb-3f980000.usb-1.2/input0"
key event at 1672569673.124168, 297 (BTN_BASE4), down
key event at 1672569673.385170, 297 (BTN_BASE4), up
```

In this example output, the `{key-code}` would be `297`

Alternatively, the device could also be setup without a mapping.
Afterwards, when pressing keys, the key codes can be found in the log files. Press various buttons on your device,
while watching the logs with `tail -f shared/logs/app.log`.
Look for entries like `No callback registered for button ...`.

### Specifying the `{rpc_command_definition}`

The RPC command follows the regular RPC command rules as defined in the [following documentation](./rpc-commands.md).


## Full example config

A complete configuration example for a USB Joystick controller can be found in the [examples](../../resources/default-settings/evdev.example.yaml).
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--name jukebox jukebox
```

## Testing EVDEV devices in Linux
To test the [event device capabilities](../builders/event-devices.md) in docker, the device needs to be made available to the container.

### Linux
Mount the device into the container by configuring the appropriate device in a `devices` section of the `jukebox` service in the docker compose file. For example:

```yaml
jukebox:
...
devices:
- /dev/input/event3:/dev/input/event3
```


### Resources

#### Mac
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59 changes: 59 additions & 0 deletions resources/default-settings/evdev.example.yaml
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devices: # A list of evdev devices each containing one or multiple input/output devices
joystick: # A nickname for a device
device_name: DragonRise Inc. Generic USB # Device name
exact: false # If true, the device name must match exactly, otherwise it is sufficient to contain the name
input_devices:
TogglePlayback:
type: Button
kwargs:
key_code: 299
actions:
on_press:
alias: toggle
NextSong:
type: Button
kwargs:
key_code: 298
actions:
on_press:
alias: next_song
PrevSong:
type: Button
kwargs:
key_code: 297
actions:
on_press:
alias: prev_song
VolumeUp:
type: Button
kwargs:
key_code: 296
actions:
on_press:
alias: change_volume
args: 5
VolumeDown:
type: Button
kwargs:
key_code: 295
actions:
on_press:
alias: change_volume
args: -5
VolumeReset:
type: Button
kwargs:
key_code: 291
actions:
on_press:
package: volume
plugin: ctrl
method: set_volume
args: [18]
Shutdown:
type: Button
kwargs:
key_code: 292
actions:
on_press:
alias: shutdown
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Expand Up @@ -49,8 +49,8 @@ def activate(device_name: str, exact: bool = True, open_initial_delay: float = 0
# Do a bit of housekeeping: Delete dead threads
listener = list(filter(lambda x: x.is_alive(), listener))
# Check that there is no running thread for this device already
for ll in listener:
if ll.device_request == device_name and ll.is_alive():
for thread in listener:
if thread.device_request == device_name and thread.is_alive():
logger.debug(f"Button listener thread already active for '{device_name}'")
return

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