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Added the ability to include other files in a shader with
#include "path/to/shader.glsl"
. Also allows to include built in shader files fromursina/shaders
(based onapplication.package_folder
) by usingursina/
at the start of the include path. The include system will recursively go throw the shader sources and apply and includes. Detects and prevents including the same file multiple times (simple add to set and check). This system is simple, and not as ideal as auto importing functionality for the user, but it should allow for shader composition. Shader composition is crucial for reuse of shader code such as lighting. Maybe the asset folder should also be checked for, but I'm not sure whether to consider a shader and asset or just a source file, so I did not add it as a search path.