8.6.0
- Added 4 new methods:
MyMath.transform()
MyMath.transformInverse()
for aVector3f
MyQuaternion.rotateInverse()
Validate.standardAngle()
- When normalizing a
Quaternion
orVector3f
, bypass division if the norm is approximately equal to 1.
MyMath.transform()
MyMath.transformInverse()
for a Vector3f
MyQuaternion.rotateInverse()
Validate.standardAngle()
Quaternion
or Vector3f
, bypass division if the norm is approximately equal to 1.