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Update #16
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Update #16
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* Move PlayerProfile off main thread, add debugs and improve tab completion for debug Moved the PlayerProfile saving off the main thread, we generally load this off-thread but now we also save off-thread. I thought we were already doing this but apparently not, especially with our current YAML stuff this should definitely be done Also done a small change to ensure that we don't remove the PlayerProfile from memory if the player is still online. I don't think we ever had a reported issue from this but it's kinda weird behaviour Finally, added some debug logs to the saving logic, this can be enabled with `sf debug slimefun_player_profile_data`. Also added auto-complete to /sf debug because it's nice, this only works for Slimefun test cases rather than addons but that's fine. Mostly internal anyway * Update src/main/java/io/github/thebusybiscuit/slimefun4/api/player/PlayerProfile.java --------- Co-authored-by: Alessio Colombo <[email protected]>
Co-authored-by: womzil <[email protected]> Co-authored-by: Fury_Phoenix <[email protected]> Co-authored-by: Daniel Walsh <[email protected]>
…esearching (Slimefun#4124) Due to a logic bug in the Legacy storage backend if there was a duplicate ID it would mark it as researched for the first, then see it researched already and remove it on the second. This was happening for the Coal Generator and Bio Reactor here. Both shared he same research ID 173. We're just doing this fix for now until we can move away from the legacy backend (work in progress).
weiii-joe
approved these changes
Feb 14, 2024
Co-authored-by: Alessio Colombo <[email protected]>
xMikux
approved these changes
Feb 25, 2024
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