Make it possible to compile some glsl shaders to spirv with ctrl-space #1543
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on: [push, pull_request] | |
name: Build | |
env: | |
GOFLAGS: -mod=vendor | |
jobs: | |
test: | |
strategy: | |
matrix: | |
go-version: [1.21.x] | |
os: [ubuntu-latest, macos-latest] | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Install Go | |
uses: actions/setup-go@v4 | |
with: | |
go-version: ${{ matrix.go-version }} | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
- name: Update deps | |
run: cd v2 && (go get -d -v; go get -t -v; go get -u -v; go mod vendor; go mod tidy; go mod vendor; go mod tidy) | |
- name: Build | |
run: cd v2 && go build | |
- name: Test | |
run: cd v2 && go test | |
test-cache: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Install Go | |
uses: actions/setup-go@v4 | |
with: | |
go-version: 1.21.x | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
- uses: actions/cache@v3 | |
with: | |
path: | | |
~/go/pkg/mod # Module download cache | |
~/.cache/go-build # Build cache (Linux) | |
~/Library/Caches/go-build # Build cache (Mac) | |
'%LocalAppData%\go-build' # Build cache (Windows) | |
key: ${{ runner.os }}-go-${{ hashFiles('**/go.sum') }} | |
restore-keys: | | |
${{ runner.os }}-go- | |
- name: Update deps | |
run: cd v2 && (go get -d -v; go get -t -v; go get -u -v; go mod vendor; go mod tidy; go mod vendor; go mod tidy) | |
- name: Build | |
run: cd v2 && go build | |
- name: Test | |
run: cd v2 && go test |