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WIP: SB16 POSIX socket test cases update #2904
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Added POSIX Socket tests cover more IPv4 and IPv6 cases. Converting port numbers from host byte order to network byte order. And some special treatments for PS5: Added a wrapper layer in starboard/shared/moduler to take care of the sockaddr definition differences on certain platform, including accept(), bind(), connect(), getaddrinfo(), getifaddrs(), and setsockopt(). Use a different port number after each use. b/330771976
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Added more POSIX Socket tests cover more IPv4 and IPv6 cases. Convered host byte to network byte order for port numbers. Added wrapper layer in starboard/shared/moduler for sockaddr definition differences on certain platform. b/330771976 Co-authored-by: Hao <[email protected]> (cherry picked from commit 5301c80)
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Refer to the original PR: #2904 Added more POSIX Socket tests cover more IPv4 and IPv6 cases. Convered host byte to network byte order for port numbers. Added wrapper layer in starboard/shared/moduler for sockaddr definition differences on certain platform. b/330771976 Co-authored-by: Max Zhang <[email protected]>
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Added more POSIX Socket tests cover more IPv4 and IPv6 cases. Convered host byte to network byte order for port numbers. Added wrapper layer in starboard/shared/moduler for sockaddr definition differences on certain platform.
b/330771976