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better handle "urgent" shader compilation #7054

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merged 1 commit into from
Aug 9, 2023
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Commits on Aug 8, 2023

  1. better handle "urgent" shader compilation

    instead of moving the "urgent" compilation to the head of the queue,
    we simply remove it from the queue and process it immediately. This
    has the benefit that on drivers that truly support parallel compilation,
    the latency will be reduced as we don't need to wait for the current
    compile to finish.
    pixelflinger committed Aug 8, 2023
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